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date: Sat, 16 Aug 2008 07:46:01 -0700,    group: microsoft.public.mappoint.webservice        back       


MapPoint and Virtual Earth - Determining the 'outside polygon'   
I'm not entirely sure how to phrase this question because I probably don't 
have the right words to describe it.

I'm working on a Virtual Earth implementation where I need to draw a 
ShapeLayer over a particular area of the map.

I'm using TIGER data, which has been formatted down into linedata (lats and 
longs), which I can parse, and display on the map.

However the polygon data is by street level, so I end up with 4,303 
different Shapes to define a single neighborhood of streets.

Does anyone know a quick and easy way to take these LatLong Points, and 
determine the maximum polygon to display?  I'd love to be able to add a 
single ShapeLayer to the map, instead of 4,303 (which tends to render slowly 
and look pretty bad).

Any direction you could point me in would be great!

Thanks!

// Dave
date: Sat, 16 Aug 2008 07:46:01 -0700   author:   DaveCorun

RE: MapPoint and Virtual Earth - Determining the 'outside polygon'   
Dave,

This newsgroup is for MWS related questions, please post Virtual Earth 
related topics in the VE MSDN forums  at:

http://forums.microsoft.com/MSDN/ShowForum.aspx?ForumID=537&SiteID=1

Hope to see you there,
-- 
Infusion Development
http://www.infusion.com


"DaveCorun" wrote:

> I'm not entirely sure how to phrase this question because I probably don't 
> have the right words to describe it.
> 
> I'm working on a Virtual Earth implementation where I need to draw a 
> ShapeLayer over a particular area of the map.
> 
> I'm using TIGER data, which has been formatted down into linedata (lats and 
> longs), which I can parse, and display on the map.
> 
> However the polygon data is by street level, so I end up with 4,303 
> different Shapes to define a single neighborhood of streets.
> 
> Does anyone know a quick and easy way to take these LatLong Points, and 
> determine the maximum polygon to display?  I'd love to be able to add a 
> single ShapeLayer to the map, instead of 4,303 (which tends to render slowly 
> and look pretty bad).
> 
> Any direction you could point me in would be great!
> 
> Thanks!
> 
> // Dave
date: Tue, 19 Aug 2008 08:20:03 -0700   author:   Derek Chan

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