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date: Wed, 27 Jul 2005 00:16:28 -0500,    group: microsoft.public.games.zone.asherons_call        back       


Problems persist with new AC graphical engine   
I played the open test for AC:ToD shortly before it went live to retail.  I
had problems with the new client on my PC.  The game engine would lose sound
and start to exhibit weird mouse pointer and graphic issues right before the
client would "break apart" graphically and I'd have to Alt+F4 to restart the
game.

Now that AC:ToD has been released, I've skipped the expansion so far.  I did
of course have to upgrade to the new graphic engine in order to keep
playing.  The problems persist, and I'm experiencing the same kinds of
client crashes that I experienced during open testing of the expansion pack.

Is anybody else out there suffering from the same kinds of issues?  Has
anybody found a fix or a workaround for these kinds of issues?  Help!
date: Wed, 27 Jul 2005 00:16:28 -0500   author:   Ed Paasch

Re: Problems persist with new AC graphical engine   
"Ed Paasch"  wrote in message 
news:EMEFe.98142$oK.60195@okepread02...
> [...]
> Is anybody else out there suffering from the same kinds of issues?  Has
> anybody found a fix or a workaround for these kinds of issues?  Help!

I haven't played AC in ages.  But...

Can you describe your problems with any sort of accuracy?  Phrases like 
"weird" and "break apart" don't really explain what's actually going on to 
someone that's not sitting at your computer.  What *exactly* happens?

Also, you will likely want to describe your hardware: what CPU, physical 
RAM, free space on your hard drive, video card (brand, chipset, AGP or PCI, 
video RAM), audio card, monitor, mouse connection (USB or PS/2?), and any 
third-party applications that might be running at the same time as AC.

The first thing you should probably do is make sure you have the latest 
video and audio drivers for your hardware.  Also make sure you are 
completely up to date with DirectX.  Other than that, absent more specific 
description of the problem, you may not find anyone who can help you.

Pete
date: Wed, 27 Jul 2005 01:17:04 -0700   author:   Peter Duniho

Re: Problems persist with new AC graphical engine   
Things to check:

1. DirectX 9.0c installed
2. Latest video card drivers
3. Latest sound card drivers
4. Latest mouse drivers.

Also some system specs would be helpful (video card, cpu RAM, sound card)

"Ed Paasch"  wrote in message
news:EMEFe.98142$oK.60195@okepread02...
> I played the open test for AC:ToD shortly before it went live to retail.
I
> had problems with the new client on my PC.  The game engine would lose
sound
> and start to exhibit weird mouse pointer and graphic issues right before
the
> client would "break apart" graphically and I'd have to Alt+F4 to restart
the
> game.
>
> Now that AC:ToD has been released, I've skipped the expansion so far.  I
did
> of course have to upgrade to the new graphic engine in order to keep
> playing.  The problems persist, and I'm experiencing the same kinds of
> client crashes that I experienced during open testing of the expansion
pack.
>
> Is anybody else out there suffering from the same kinds of issues?  Has
> anybody found a fix or a workaround for these kinds of issues?  Help!
>
>
date: Wed, 27 Jul 2005 09:24:28 -0400   author:   Nobody

Re: Problems persist with new AC graphical engine   
Sorry, here's some more hardware trivia for you:

Antec SLK1650 Minitower with Antec TruePower 350-watt power supply
MSI RS480M2-IL Radeon Xpress 200 motherboard
AMD Athlon 64 3000+ CPU (1.8Ghz clock)
1 Gigabyte (512Mb X 2) Dual Channel DDR 400 memory
ATI Radeon X800XL PCI-E 256Mb video
Gainward VIA Vinyl 7.1 sound card
Windows XP Home SP2 with DirectX 9.0c
ATI Catalyst 5.4 driver set

In addition to running the old AC client perfectly well, my PC runs a whole 
slew of other games without incident including Doom 3, Unreal Tournament 
2K4, Colin McRae Rally 2005, EverQuest II, World of Warcraft, and EVE 
Online.  The computer runs all of these DirectX 9 games flawlessly.

By graphic glitches, I mean my mouse pointer disappears and becomes a 
flashing white box before the client freaks out all together.  My sound also 
quits working completely, some sound channels remain (crickets chirping, 
background) while others drop out (no combat noises while fighting).

When I describe the client "breaking apart" what happens is the playing 
screen, both game and player interface, gets frozen on a single frame that 
looks all tiled and torn without vertical or horizontal sychronization. 
Vertically the image is divided in to numerous thin bars all up and down the 
screen.  Horizontally, the textures look like smeared ink or paint as if the 
frame that was frozen on the screen was still "wet" and somebody rubbed the 
image at the time the screen froze.

I can't call it a crash or a lockup.  The weird part is the client is still 
running even though the graphics have frozen up in this manner.  I can still 
hear whatever background noises were going at the time of the screen freeze. 
If my character was running when the freeze occured, he will continue 
running until I hit Alt+F4 to shut down the client.

That describes the problem about as well as I can.  It is persistent across 
all servers, and not an issue with any particular AC world.  The time until 
I crash varies considerably depending on which part of Dereth I'm exploring. 
The Eviscerator Lair dungeon, for example, causes crashes fairly quickly 
while the Olthoi Horde Nest doesn't.  Exploring and fighting on the 
Singularity Caul isn't a problem, but walking around Yaraq causes frequent 
freezes.

Anyway, that should give a better picture of my hardware and software setup 
as well as a better description of exactly what happens when the graphic 
engine freaks out.  Since Peter Duniho and Nobody both want me to make sure 
I have the absolutely latest Catalyst Drivers, I'll update from 5.4.

"Nobody"  wrote in message 
news:eDLSI6qkFHA.1996@TK2MSFTNGP10.phx.gbl...
> Things to check:
>
> 1. DirectX 9.0c installed
> 2. Latest video card drivers
> 3. Latest sound card drivers
> 4. Latest mouse drivers.
>
> Also some system specs would be helpful (video card, cpu RAM, sound card)
>
> "Ed Paasch"  wrote in message
> news:EMEFe.98142$oK.60195@okepread02...
>> I played the open test for AC:ToD shortly before it went live to retail.
> I
>> had problems with the new client on my PC.  The game engine would lose
> sound
>> and start to exhibit weird mouse pointer and graphic issues right before
> the
>> client would "break apart" graphically and I'd have to Alt+F4 to restart
> the
>> game.
>>
>> Now that AC:ToD has been released, I've skipped the expansion so far.  I
> did
>> of course have to upgrade to the new graphic engine in order to keep
>> playing.  The problems persist, and I'm experiencing the same kinds of
>> client crashes that I experienced during open testing of the expansion
> pack.
>>
>> Is anybody else out there suffering from the same kinds of issues?  Has
>> anybody found a fix or a workaround for these kinds of issues?  Help!
>>
>>
>
>
date: Fri, 29 Jul 2005 12:03:48 -0500   author:   Ed Paasch

Re: Problems persist with new AC graphical engine   
"Ed Paasch"  wrote in message 
news:FjtGe.103812$oK.23590@okepread02...
> [...]
> When I describe the client "breaking apart" what happens is the playing 
> screen, both game and player interface, gets frozen on a single frame that 
> looks all tiled and torn without vertical or horizontal sychronization. 
> Vertically the image is divided in to numerous thin bars all up and down 
> the screen.  Horizontally, the textures look like smeared ink or paint as 
> if the frame that was frozen on the screen was still "wet" and somebody 
> rubbed the image at the time the screen froze.

If it weren't for the other problems: rendering stopped altogether, and the 
mouse pointer and sound problems, I'd say this sounds like a refresh rate 
issue.  It's probably not, but it wouldn't hurt to check anyway.  Look in 
your AC video settings and make sure you've selected a refresh rate that 
your monitor can handle.  If you are unsure of what your monitor can handle, 
set it to 60Hz.

I do note that you're using a PCI Express video card.  This is still 
"bleeding edge" technology, which means not only should you check your video 
drivers, you should check your motherboard BIOS and motherboard drivers.

You don't describe your sound card as PCI Express, so I'm assuming it's just 
a regular PCI card.  When you say "I can still hear whatever background 
noises were going" does this mean that the sounds continue perfectly?  Or 
are you hearing something that sounds like a skipping record?  (I'm hoping 
you're old enough to have heard a skipping record before :) ).

One silly question: can you take a screenshot?  If so, does it look normal, 
or does it actually look like what you're seeing?

Also, when you say "the client is still running", does that mean that you 
have control over the client?  That is, if your character was running at the 
time, can you turn or stop your character?  Could you drop something from 
your inventory?  That sort of thing (I'm thinking of easy tests that you 
could do without having visual confirmation of your actions at the time).

Finally, and you might not want to hear this :), I think a 350-watt power 
supply might be a little on the short side for your configuration.  Granted, 
it's an Antec so at least you know you're really getting 350 watts, but if 
you've ruled out all the different software and configuration possibilities, 
you might want to look into the power supply.  If you want to get really 
detailed about it, go ahead and write down every single component in your 
computer, along with the power consumption for each (the technical specs for 
each card, board, hard drive, etc. should give the power consumption).  If 
it's even close to 350 watts on paper, you're playing with fire.  :)

Speaking of hardware problems, some other things to consider are heat, and 
faulty hardware.  If your house is air-conditioned, and the case is 
relatively clean and free of dust, heat is probably not the issue.  But if 
either of those are not true, it's summer time and dust can prevent heat 
dissipation even in A/C.  Faulty hardware is unusual, but not unheard of, so 
if after you've checked and double-checked everything, you might consider 
the possibility that some piece of hardware in your PC isn't working 
correctly.  The video card and the motherboard are the most likely culprits 
(assuming a hardware problem), but it's not impossible that other faulty 
components could produce the same symptoms.  The best diagnostics is to swap 
one thing out at a time (and have only one new component in the case at any 
given time), and see if the problem still happens.  This can be a bit of a 
pain for the home user; you don't typically have duplicate hardware lying 
around.  :)  But it's still the most effective way to diagnose hardware 
issues (and IMHO the only reliable way).

I realize some of the suggestions seem like they should happen in all of 
your games.  But that's not always going to be the case, even if it's a 
problem with something other than the game.  Sometimes a particular program 
uses the hardware in a unique way, causing a problem to manifest itself when 
no other program would.

In closing, I also want to mention that I am of course assuming you've 
exhausted your resources through Turbine's customer service.  Your hardware 
configuration doesn't seem like it ought to be THAT uncommon; surely you're 
not the only player using a PCI Express video card, for example.  So if it 
truly is a problem with their new game engine, I'd expect that they'd have 
some information about this sort of thing.  Make sure you've done due 
diligence with them, to ensure it's truly not a game client problem.

If and when you do figure out the problem, please post back in this 
newsgroup to explain the solution.  Thanks!

Pete
date: Fri, 29 Jul 2005 10:41:19 -0700   author:   Peter Duniho

Re: Problems persist with new AC graphical engine   
On Fri, 29 Jul 2005 12:03:48 -0500, "Ed Paasch"
 wrote:

From the Known Issues page:

http://forums.ac.turbinegames.com/showthread.php?t=23757

We are aware of client issues experienced when running the game with
certain ATI video cards, most often on 9600 and later models and PCs
with 1GB or less of system memory. These issues include graphical
corruption, crashes to desktop, and Windows blue screens. We're
currently working directly with ATI to resolve these issues. I'll post
more information as soon as I have it.

Turbine QA, where you get neither.

JJC
date: Sat, 30 Jul 2005 10:40:50 -0700   author:   John J. Case Johnjcase@casepropertiesdotnet

Re: Problems persist with new AC graphical engine   
Video card is probably the issue. Turbine is working with ATI on finding a
solution
to the problem.

"Ed Paasch"  wrote in message
news:FjtGe.103812$oK.23590@okepread02...

> ATI Radeon X800XL PCI-E 256Mb video
date: Mon, 1 Aug 2005 09:55:12 -0400   author:   Nobody

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