g.SetSmoothingMode(SmoothingModeHighQuality); g.FillRectangle(brush, ClipRectangle); The top and left edges will not be filled in with the brush color, but will let the background show through. If you turn off SmoothingMode: g.SetSmoothingMode(SmoothingModeDefault); it works fine. How can i fill an entire rectangle, while still allowing the caller 3 modules away to use the high quality smoothing mode or lines and rectangles?
> How can i fill an entire rectangle, while still allowing the caller 3 > modules away to use the high quality smoothing mode or lines and > rectangles? "...smoothing mode *for* lines and rectangles..."