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date: Thu, 07 Aug 2008 08:49:10 +0200,
group: microsoft.public.win32.programmer.directx.video
back
True widescreen perhaps not that true....
For may years I have been working with the DV-firewrire-Direct/X
combination. (All figures below are for PAL).
A "normal" (4:3) DV frame is 720*576 pixels.
Last night I had a visitor who brought his Panasonic DV camera equipped
with "true wide screen" (16:9).
So, I hooked it up to my PC and make a few experiments.(Using my own
custom capture/playback software)
And to sum it up: Regardless of which mode you set the camera in, you
always get 720*576 pixels.
However, with the camera in 16:9, the image is visibly compressed X-wise.
A circular object will thus look very elliptical when recorded in
wide-screen.
So, the camera has a true wide-screen sensor, but it compresses the
image to the normal 576 pixels width.
There is a flag in the DV metadata (containg timecode etc) that
indicates that the image is compressed X-wise, and it is then the task
of the player to read/understand this flag to stretch it.
My conclusion is that if you want to record and analyze athletes like
tennis players, baseboll hitters or golfers, wide-screen is wasted. You
will only get more info about the area beside the athlete, and less
about the athlete himself. (That is if you have the camera in its normal
orientation)
My brother (the visitor) however loves wide-screen for his "vacation
style" shooting.
I also captured a short sequence using Windows movie maker (producing a
DV avi) and played it back using a number of players.
WMP will automatically stretch the picture.
VirtualDub does not stretch.
Quicktime player does not stretch.
VLC media player can't play it at all!(Unrecognized format for
'C:\Widescreen_test\widescreentest.avi')
Rendering in Graphedit 9 (build 060822) does not stretch
The same goes for Graphedit plus
/Johan
date: Thu, 07 Aug 2008 08:49:10 +0200
author: Johan Stäck
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