I presently am trying to finish an full screen app which uses dialog boxes via DialogBoxParam() call. Unfortunately, one of the dialog boxes refuses to fully paint itself at times. In previous version, I have been able to us the now defunct FlipToGDISurface() call to fix this in other apps. Can one still us a Win32 dialog box in a full screen Directx application (I believe we are at DirectX9 or 10)?
On Thu, 3 Jul 2008 09:45:01 -0700, jpatrcik wrote: > Can one still > us a Win32 dialog box in a full screen Directx application (I believe we are > at DirectX9 or 10)? AFAIK, no. You're better off asking in ../graphics though since it's only me and Chuck who hang around here and I work with dshow. -- Please read this before replying: 1. Dshow & posting help: http://tmhare.mvps.org/help.htm 2. Trim & respond inline (please don't top post or snip everything) 3. Benefit others: follow up if you are helped or you found a solution