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date: Thu, 3 Jul 2008 09:45:01 -0700,    group: microsoft.public.win32.programmer.directx.sdk        back       


DirectX and Win32 Dialog Boxes   
I presently am trying to finish an full screen app which uses dialog boxes 
via DialogBoxParam() call. Unfortunately, one of the dialog boxes refuses to 
fully paint itself at times. In previous version, I have been able to us the 
now defunct FlipToGDISurface() call to fix this in other apps. Can one still 
us a Win32 dialog box in a full screen Directx application (I believe we are 
at DirectX9 or 10)?
date: Thu, 3 Jul 2008 09:45:01 -0700   author:   jpatrcik

Re: DirectX and Win32 Dialog Boxes   
On Thu, 3 Jul 2008 09:45:01 -0700, jpatrcik wrote:

> Can one still 
> us a Win32 dialog box in a full screen Directx application (I believe we are 
> at DirectX9 or 10)?

AFAIK, no.  You're better off asking in ../graphics though since it's only
me and Chuck who hang around here and I work with dshow.

-- 
Please read this before replying:
1. Dshow & posting help:  http://tmhare.mvps.org/help.htm
2. Trim & respond inline (please don't top post or snip everything)
3. Benefit others:  follow up if you are helped or you found a solution
date: Sat, 5 Jul 2008 14:11:15 -0600   author:   The March Hare [MVP] erland

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