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date: Fri, 18 Jan 2008 12:07:00 -0800,
group: microsoft.public.win32.programmer.directx.sdk
back
Re: MSI Deployment with DirectX runtime
Chuck,
Thanks for the link, all good stuff. The author must be a genius! However,
since I haven't distributed with DirectX before, it would be helpful to have
a hands on example. What I glean from the article is that I need to create a
custom action to run dxsetup.exe without prompting the user. And currently
I'm not even going to worry about reducing the size of the library. Yet, I'm
not sure if this "custom action" requires a "launch condition" or other
deployment tool. In other words, how ingrained is the inclusion of DirectX
-- or is it an ad-hoc work around.
I was looking on various sites like www.codeproject.com for an example. Do
any pop into mind? I am quite familar with Visual Studio development and
simple deployment methods, only this appears to be more advanced.
Sincerely,
Don
"Chuck Walbourn [MSFT]" wrote:
> Typically it's done via an MSI Custom Action to call DXSETUP.EXE (in the DX
> SDK REDIST) folder. Note that you can configure the DXSETUP by removing
> unneeded cabs.
>
> See the DirectX SDK article "DirectX Installation for Game Developers" for
> details
> http://msdn2.microsoft.com/en-us/library/bb219742(VS.85).aspx
>
> --
> Chuck Walbourn
> SDE, XNA Developer Connection
>
> This posting is provided "AS IS" with no warranties, and confers no rights.
>
>
>
date: Tue, 22 Jan 2008 17:23:37 -0800
author: DGP
Re: MSI Deployment with DirectX runtime
"DGP" wrote:
> Chuck,
>
> Thanks for the link, all good stuff. The author must be a genius! However,
> since I haven't distributed with DirectX before, it would be helpful to have
> a hands on example. What I glean from the article is that I need to create a
> custom action to run dxsetup.exe without prompting the user. And currently
> I'm not even going to worry about reducing the size of the library. Yet, I'm
> not sure if this "custom action" requires a "launch condition" or other
> deployment tool. In other words, how ingrained is the inclusion of DirectX
> -- or is it an ad-hoc work around.
>
> I was looking on various sites like www.codeproject.com for an example. Do
> any pop into mind? I am quite familar with Visual Studio development and
> simple deployment methods, only this appears to be more advanced.
>
> Sincerely,
> Don
>
> "Chuck Walbourn [MSFT]" wrote:
>
> > Typically it's done via an MSI Custom Action to call DXSETUP.EXE (in the DX
> > SDK REDIST) folder. Note that you can configure the DXSETUP by removing
> > unneeded cabs.
> >
> > See the DirectX SDK article "DirectX Installation for Game Developers" for
> > details
> > http://msdn2.microsoft.com/en-us/library/bb219742(VS.85).aspx
> >
> > --
> > Chuck Walbourn
> > SDE, XNA Developer Connection
> >
> > This posting is provided "AS IS" with no warranties, and confers no rights.
> >
> >
> >
date: Fri, 22 Aug 2008 12:29:01 -0700
author: supoch14
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