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date: 14 May 2006 20:02:50 -0700,    group: microsoft.public.win32.programmer.directx.sdk        back       


Why GraphicsStream be occupied..   
Hi All,

I modified the sample code in order to draw 2 triangle:


////////////////////////////////////////////////////////

		public void OnCreateVertexBuffer(object sender, EventArgs e)
		{
			VertexBuffer vb = (VertexBuffer)sender;
			GraphicsStream stm = vb.Lock(0, 0, 0);
///////////////// add a stream here
            GraphicsStream stm2 = vb.Lock(0, 0, 0);

			CustomVertex.TransformedColored[] verts = new
CustomVertex.TransformedColored[3];
            CustomVertex.TransformedColored[] boki = new
CustomVertex.TransformedColored[3];

			verts[0].X=150;verts[0].Y=50;verts[0].Z=0.5f; verts[0].Rhw=1;
verts[0].Color = System.Drawing.Color.Aqua.ToArgb();
			verts[1].X=250;verts[1].Y=250;verts[1].Z=0.5f; verts[1].Rhw=1;
verts[1].Color = System.Drawing.Color.Brown.ToArgb();
			verts[2].X=50;verts[2].Y=250;verts[2].Z=0.5f; verts[2].Rhw=1;
verts[2].Color = System.Drawing.Color.LightPink.ToArgb();

//////////////////// fill out array parameters
            boki[0].X = 50; boki[0].Y = 0; boki[0].Z = 0.5f;
boki[0].Rhw = 1; //boki[0].Color = System.Drawing.Color.Black.ToArgb();
            boki[1].X = 250; boki[1].Y = 350; boki[1].Z = 0.5f;
boki[1].Rhw = 1;// boki[1].Color = System.Drawing.Color.Brown.ToArgb();
            boki[2].X = 0; boki[2].Y = 350; boki[2].Z = 0.5f;
boki[2].Rhw = 1; // boki[2].Color =
System.Drawing.Color.LightPink.ToArgb();

			stm.Write(verts);

/////////////////// write the stream /////////
            stm2.Write(boki);

            vb.Unlock();


		}



I think the array is be overlapped, but what is the correct way to draw
more triangles..

Best regards,
Boki.
date: 14 May 2006 20:02:50 -0700   author:   Boki

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