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date: 14 May 2006 19:35:56 -0700,    group: microsoft.public.win32.programmer.directx.sdk        back       


Why not pass device directly?   
Hi All,

I saw the directX sample:

		public void OnCreateDevice(object sender, EventArgs e)
		{
			Device dev = (Device)sender;
			// Now Create the VB
            vertexBuffer = new
VertexBuffer(typeof(CustomVertex.TransformedColored), 4, dev, 0,
CustomVertex.TransformedColored.Format, Pool.Default);
			vertexBuffer.Created += new
System.EventHandler(this.OnCreateVertexBuffer);
			this.OnCreateVertexBuffer(vertexBuffer, null);

		}

//////////////////////////////////////////// why not pass device
directly?

 public void OnCreateDevice(Device sender, EventArgs e)
		{
			//Device dev = (Device)sender;
			// Now Create the VB
            vertexBuffer = new
VertexBuffer(typeof(CustomVertex.TransformedColored), 4, sender, 0,
CustomVertex.TransformedColored.Format, Pool.Default);
			vertexBuffer.Created += new
System.EventHandler(this.OnCreateVertexBuffer);
			this.OnCreateVertexBuffer(vertexBuffer, null);
          
		}

Best regards,
Boki.
date: 14 May 2006 19:35:56 -0700   author:   Boki

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