Why not pass device directly?
Hi All,
I saw the directX sample:
public void OnCreateDevice(object sender, EventArgs e)
{
Device dev = (Device)sender;
// Now Create the VB
vertexBuffer = new
VertexBuffer(typeof(CustomVertex.TransformedColored), 4, dev, 0,
CustomVertex.TransformedColored.Format, Pool.Default);
vertexBuffer.Created += new
System.EventHandler(this.OnCreateVertexBuffer);
this.OnCreateVertexBuffer(vertexBuffer, null);
}
//////////////////////////////////////////// why not pass device
directly?
public void OnCreateDevice(Device sender, EventArgs e)
{
//Device dev = (Device)sender;
// Now Create the VB
vertexBuffer = new
VertexBuffer(typeof(CustomVertex.TransformedColored), 4, sender, 0,
CustomVertex.TransformedColored.Format, Pool.Default);
vertexBuffer.Created += new
System.EventHandler(this.OnCreateVertexBuffer);
this.OnCreateVertexBuffer(vertexBuffer, null);
}
Best regards,
Boki.
date: 14 May 2006 19:35:56 -0700
author: Boki