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date: Sat, 11 Mar 2006 16:28:28 +0100,    group: microsoft.public.win32.programmer.directx.sdk        back       


x-files export: quaternion flipping when interpolating   
Hi there,


we have some strange problems when using the okino polytrans exported 
(x-files using skinned meshes, exported from maya). We use the "Flip Z 
of Vectors and Reverse Angle of Quaternions" option. But that just as a 
sidenote.

1. There seem to be no problems when playbacking animations at standard 
speed
2. When going into slow motion there are reproducable bugs, means they 
always happen at the same time. It looks like as the angles of some 
bones are flipping during interpolation between two "key"-frames. A 
frame later they appear to be normal.

We use the standard ways of directx to playback animations, using DXUT 
like the samples in the SDK - we don't use anything different than them.

Any idea how we can solve this?


Best Regards,
Flo
date: Sat, 11 Mar 2006 16:28:28 +0100   author:   Flo

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