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date: Sun, 19 Mar 2006 09:02:06 -0600,    group: microsoft.public.win32.programmer.directx.networking        back       


DNS thingy problem   
I am having a certain problem. I am sure there is a simple soln but 
nothing comes to mind. I am using C#. I need to do a DNS query for 
URL specified by user. But urls can be complicated like 
http://msdn.microsoft.com/fgeskjfwejk/jkfkwjf.aspx?jkglrjgkw etc 
etc. I am just learning C# here before I start DirectX.
Anywyas...
But DNS query cannot be performed on it directly. So how do I strip 
it off the non-essential parts? Is there a simple approach to it?
TIA.
=======================
The Dude next door.

-- 
----------------------------------------------
Posted with NewsLeecher v3.0 Final
 * Binary Usenet Leeching Made Easy
 * http://www.newsleecher.com/?usenet
----------------------------------------------
date: Sun, 19 Mar 2006 09:02:06 -0600   author:   SUPERDU ()

Re: DNS thingy problem   
theguy@nextdoor.com.us wrote:

> I am having a certain problem. I am sure there is a simple soln but 
> nothing comes to mind. I am using C#. I need to do a DNS query for 
> URL specified by user. But urls can be complicated like 
> http://msdn.microsoft.com/fgeskjfwejk/jkfkwjf.aspx?jkglrjgkw etc 
> etc. I am just learning C# here before I start DirectX.
> Anywyas...
> But DNS query cannot be performed on it directly. So how do I strip 
> it off the non-essential parts? Is there a simple approach to it?

And your DirectPlay question is what?

Sorry, but this question is off topic, and the solution only requires a simple 
understanding of URLs and parsing.

-- 
Phil Frisbie, Jr.
Hawk Software
http://www.hawksoft.com
date: Tue, 21 Mar 2006 09:04:16 -0800   author:   Phil Frisbie, Jr.

Re: DNS thingy problem   
Yeah I figured out the parsing once I had a good sleep and some 
coffee. Mental Block... i guess. 
Bout the directplay?
I dint ask specifically for directplay, In fact I did not 
specifcally mention directplay. And that reply did not answer my 
doubt. Please bear with me because I am new to directx. 
The thing is, if you need your game clients to be using directx then 
we will be using directplay for networking. Does that mean directx 
enabled games cannot have non-windows dedicated server at all? Or is 
their a workaround.
 I am designing a simple game with very-simple graphics and mainly 
AI to learn DirectX. But i'll need to have a decicated server to 
report progress and send messages to game clients. The server will 
not have any graphics, just send messages to game clients. Or should 
I stick to directX for the Server also. I am asking this because i 
havent started on the directplay, but will be getting there soon. I 
am sorry if I sound totally dumb here.
=======================
The Dude next door.

-- 
----------------------------------------------
Posted with NewsLeecher v3.0 Final
 * Binary Usenet Leeching Made Easy
 * http://www.newsleecher.com/?usenet
----------------------------------------------
date: Tue, 21 Mar 2006 17:29:41 -0600   author:   SUPERDU ()

Re: DNS thingy problem   
theguy@nextdoor.com.us wrote:

> Yeah I figured out the parsing once I had a good sleep and some 
> coffee. Mental Block... i guess. 
> Bout the directplay?
> I dint ask specifically for directplay, In fact I did not 
> specifcally mention directplay. And that reply did not answer my 
> doubt. Please bear with me because I am new to directx. 
> The thing is, if you need your game clients to be using directx then 
> we will be using directplay for networking. Does that mean directx 
> enabled games cannot have non-windows dedicated server at all?

DirectPlay is only available for Windows. That is one of the main reasons major 
games have never used it.

-- 
Phil Frisbie, Jr.
Hawk Software
http://www.hawksoft.com
date: Wed, 22 Mar 2006 09:38:45 -0800   author:   Phil Frisbie, Jr.

Re: DNS thingy problem   
If they don't use directplay what do they use?

Thanks for helping :)
=======================
The Dude next door.

-- 
----------------------------------------------
Posted with NewsLeecher v3.0 Final
 * Binary Usenet Leeching Made Easy
 * http://www.newsleecher.com/?usenet
----------------------------------------------
date: Wed, 22 Mar 2006 12:19:32 -0600   author:   SUPERDU ()

Re: DNS thingy problem   
theguy@nextdoor.com.us wrote:

> If they don't use directplay what do they use?

They use sockets directly, or they use a portable socket wrapper. I have a 
socket library that is being used in some non-commercial games.

-- 
Phil Frisbie, Jr.
Hawk Software
http://www.hawksoft.com
date: Wed, 22 Mar 2006 11:24:10 -0800   author:   Phil Frisbie, Jr.

Re: DNS thingy problem   
Oh ok,
Thanks anyways. I'll see what I can do with what I got.
=======================
The Dude next door.

-- 
----------------------------------------------
Posted with NewsLeecher v3.0 Final
 * Binary Usenet Leeching Made Easy
 * http://www.newsleecher.com/?usenet
----------------------------------------------
date: Wed, 22 Mar 2006 14:46:59 -0600   author:   SUPERDU ()

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