Ureader.com  
Microsoft software help and Community
   home   |   control panel login   |   archive   |  
 
Windos
win32.3rdparty
win32.directx.audio
win32.directx.ddk
win32.directx.graphics
win32.directx.input
win32.directx.managed
win32.directx.misc
win32.directx.networking
win32.directx.sdk
win32.directx.video
win32.dirx.grap.shaders
win32.gdi
win32.international
win32.kernel
win32.messaging
win32.mmedia
win32.networks
win32.ole
win32.rtc
win32.tapi
win32.tapi.beta
win32.tools
win32.ui
win32.wince
win32.wmi
windows.mediacenter
winfx.aero
winfx.announcements
winfx.avalon
winfx.collaboration
winfx.fundamentals
winfx.general
winfx.indigo
winfx.sdk
winfx.winfs
  
 
date: Mon, 24 Oct 2005 02:41:08 -0700,    group: microsoft.public.win32.programmer.directx.misc        back       


DirectShow Kernel Releasing Problem while File Playing Multiple Ti   
Hi,
I have lot of problems in releasing Kernal memory after playing an image or 
video file using DirectShow filters with DirectX9.0SDK in Visual C++ 6.0.

Scenario is that:
Step1:Render and play an image/video file
Step2:After few seconds(say 10 or wait to complete) Render next media or 
image file in the same way as in step1
Note: next media can be same file or another file.

So basically it is repeating scenario that repeat file using directshow 
filters.
I have tried my best with releasing etc before rendering and playing next 
file, but it does not free "kernel" Memory and it gradually in crease Kernal 
memroy untill window stalls or halted. And point to be noted is that memory 
is fine and stable but kernel memory not.

So, overall What i want:
I just want to repeat a video/image file more than one times and want that 
kernel memroy remains constant.

Please help me,otherwise we have stuck off now with our project.
Thanks
Mads Hansen
-- 
Victor Soft
date: Mon, 24 Oct 2005 02:41:08 -0700   author:   Mads Hansen Mads

Google
 
Web ureader.com


    COPYRIGHT 2007, YARDI TECHNOLOGY LIMITED, ALL RIGHT RESERVE  |   contact us