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date: Sun, 23 Mar 2008 00:21:25 +0800,
group: microsoft.public.win32.programmer.directx.graphics
back
Re: Coordinate matching
You need to create a matrix for translate, and then you could put your house
in the coordinates you want. One thing are the house coordinates, and other
are world coordinates.
Have you read any tutorial about rotation, translating matrices, and about
world matrices?
"Jack" escribió en el mensaje
news:%23gqTHjDjIHA.5168@TK2MSFTNGP06.phx.gbl...
> Hello
> Our artist has produced a background static object (a house) for our game.
> I wonder what should I do in order to make the object coordinate coherent
> with the coordinates in the program.
> Say, but don't know if it is correct, if the mesh's upper corner sits at
> 10,10,10
> and then when I move to DirectX, I can put the mesh at the same spot so
> that all my export data turns out to be correct.
> Any ideas?
> Thanks
> Jack
>
date: Sat, 22 Mar 2008 21:56:08 +0100
author: Jordi Maicas
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