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date: Wed, 16 Jul 2008 00:02:30 -0700,    group: microsoft.public.windowsmedia.player.visualizations        back       


visualization performence problems.   
I have been trying to develop a WMP visualization off and on for a while now, 
but I always have the same problem, no matter what I do it has REALY bad 
performance like 1fps when in full screen. I think it has been a fundamental 
flaw in the way I am drawing the pixels, its just wrong, so could someone 
tell me the best way to manipulate pixel data directly? currently I am using 
OGL, but the code I'm using it's very tightly tied to it, basically I need to 
know the fasted way to transfer a buffer that I can manipulate the contents 
of to the visualization window.
date: Wed, 16 Jul 2008 00:02:30 -0700   author:   Bobboau

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