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group : microsoft.public.win32.programmer.directx.sdk      view archive
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What is cameraUpVector ?     14 May 2006 20:59:34 -0700
Hi All, I saw the explanation of cameraUpVector: cameraUpVector Microsoft.DirectX.Vector3 A Vector3 structure that defines the up direction of the current world, usually [0, 1, 0]. but, what is up direction ?? Best regards, Boki. ...

Why GraphicsStream be occupied..     14 May 2006 20:02:50 -0700
Hi All, I modified the sample code in order to draw 2 triangle: //////////////////////////////////////////////////////// public void OnCreateVertexBuffer(object sender, EventArgs e) { VertexBuffer vb = (VertexBuffer)sender; GraphicsStream stm = vb.Lock(0, 0, 0); ///////////////// add a str ...

Why not pass device directly?     14 May 2006 19:35:56 -0700
Hi All, I saw the directX sample: public void OnCreateDevice(object sender, EventArgs e) { Device dev = (Device)sender; // Now Create the VB vertexBuffer = new VertexBuffer(typeof(CustomVertex.TransformedColored), 4, dev, 0, CustomVertex.TransformedColored.Format, Pool.Default); ...

Directshow RTP source filter     Fri, 12 May 2006 05:38:02 -0700
I don't konw how to use RTP source filter .I can't set the IP address by filter properties.why? thank you leon ...

Why call handler as Reset;     11 May 2006 20:45:06 -0700
Hi All, Why call a handller as reset, it is a little confusin. public event EventHandler DeviceReset; Best regards, Boki. ...

Create Device Problem in MFC application     Thu, 11 May 2006 15:16:03 -0700
Hi! I am developing a MFC based DirectX application. In the initialization, the code cannot create device. I do not know what the problem is. I am enclosing the part of the code below. Any help is highly appreciated. Regards. [SDI MFC CLASS CChildView MEMBER METHOD START] HRESULT CChildView::Ini ...

DirectX SDK - Vertex buffers     11 May 2006 09:15:17 -0700
Hi there, Newbie to directx, and wanted to know if was possible to build a vertex buffer containing lots of many vertices, each one with a different texture ? Below is the code i used to draw a primative (square) currently and apply a texture, if i have eighty objects to draw, that is a lot of procedures ...

Can't setup DirectX     10 May 2006 23:50:38 -0700
Hi All, Here is my directory setup: http://photos1.blogger.com/blogger/1641/2018/1600/lib.png http://photos1.blogger.com/blogger/1641/2018/1600/include.png but I still get this error message: ------ Build started: Project: Vertices, Configuration: Debug Win32 ------ Compiling... Vertices.cpp d:\prog ...

Will DirectX10 C# work with C++     9 May 2006 08:26:03 -0700
I am writing a DLL for a C++ DX program that passes me a pointer to the ID3D10Device before calling endScene(). I Would like to use C#, and I assume there is a lot of similarity between the two. Would it be possible to write the DLL in C#, and still the C++ ID3D10Device? I know its a longshot, and sorry if ...

setting up visual studio.net for directx     6 May 2006 11:16:00 -0700
hiii, i am a new one in directx programming and i want to write a win32 directx program in visaul studio.net. can anyone tell me which settings shuold be changed for libraries and header files in vs.net 2003. i am reading the book "fundamentals of audio and video programming for games". i hv downloaded the lat ...


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