Reading the IReferenceClock time
Wed, 26 Oct 2005 13:38:59 -0400
Does any one know how to read the clock(IReferenceClock) from a filter in a
graph ?
I have a filter that is running out of sync so I need to check the current
sample time against the graph clock.
Thanks
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IReferenceClock
Wed, 26 Oct 2005 12:16:22 -0400
Hi,
I'm having problems with the playback speed on a source filter I am working
on.
The first time it runs through the samples (I currently read then from the
disk) they play back at the correct speed, the second time they just run as
fast as they can.
Unfortuanly I didn't write the filter, it is modified ...
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Need patch for Dev. Studio 97
Mon, 24 Oct 2005 13:19:04 -0700
Hello,
I lost a hard drive and had to reinstall Developer Studio 97.
Now I need to find the download that prevents the problem:
LNK1106 -- error 0X3B16078A
Can someone tell me where to find it?
thanks in advance,
HarryA \../ ...
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DirectShow Kernel Releasing Problem while File Playing Multiple Ti
Mon, 24 Oct 2005 02:41:08 -0700
Hi,
I have lot of problems in releasing Kernal memory after playing an image or
video file using DirectShow filters with DirectX9.0SDK in Visual C++ 6.0.
Scenario is that:
Step1:Render and play an image/video file
Step2:After few seconds(say 10 or wait to complete) Render next media or
image file in the ...
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Creating a custom DirectShow renderer filter.
Sun, 16 Oct 2005 02:52:01 -0700
Hi,
I need to create a filter which is an alternative to the "File Writer"
DirectShow Filter, specifically one which sends whatever it receives straight
over the network. I am familiar with DirectShow, but not filter writing, and
relatively familiar with C++. I have tried various tutorials and wizards and ...
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Mesh & OOB
Wed, 12 Oct 2005 14:26:03 -0700
Hi
I begin to manipulating skined mesh (using Luna's tutorial), and I'm
thinking about how I will manage for collision.
I would like to use OOB (oriented bounding box), one for each bone of the
mesh.
I think it is the way used by most of actual games (such as CounterStrike
Source, when we enable sv_show ...
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Mesh & OOB
Wed, 12 Oct 2005 14:25:02 -0700
Hi
I begin to manipulating skined mesh (using Luna's tutorial), and I'm
thinking about how I will manage for collision.
I would like to use OOB (oriented bounding box), one for each bone of the
mesh.
I think it is the way used by most of actual games (such as CounterStrike
Source, when we enable sv_show ...
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I'm also having installation problems with the Directx 9 SDK...
Tue, 11 Oct 2005 21:13:01 -0700
I downloaded the the October release, file name: dxsdk_oct2005.exe. But when
I tried to install it, it says that the file is not a valid win32
application. I dont know what this means!
This is the first time I've downloaded a directx sdk. I'm trying to download
so I can use a game programming book that I ...
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version detection (with using dxdiag)
Tue, 11 Oct 2005 16:29:07 -0700
Is there a method for detecting the version of DirectX without having an
end-user run dxdiag? Thanks for any tips... ...
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Hardware Acceleration
Thu, 6 Oct 2005 15:33:51 -0400
Hi and Thanks in advance,
What is the best way to find out if the Hardware Acceleration features are
enabled for the VMR9 Renderer?
I used Regmon on WMP10 and DxDiag and they both change different registry
settings, is there an API call I can use to get the DirectShow system setup
?
Thanks
Si
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