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group : microsoft.public.win32.programmer.directx.managed      view archive
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Create a render target texture that is multisampled     Tue, 5 Feb 2008 15:27:06 +0530
Hello all, My application needs to render to two rendertargets (not at the same time) that support multisampling. I also need to take these two rendertargets and bind them as textures for post processing by a pixel shader. I requested the PresentParameters to enable multisampling, but the rendertarge ...

DirectInput C# and multithreading     Sun, 3 Feb 2008 19:21:53 +0100
Hello NG, some time ago on MS Visual C++ 6 I wrote a simple application that, using two separated threads, read some inputs from a Direct X input device ( a joystick) and write them on a serial bus. Now I would like to 'upgrade' this app trough Visual Studio Express 2008 (C#). To shorten dev time I started ...

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Drawing range of vertex array using DrawUserPrimitives     Tue, 29 Jan 2008 23:24:54 -0800 (PST)
Hi, is it possible to render using DrawUserPrimitives starting from non 0 array index? for example, below code renders all data from array vdata: CustomVertex.PositionNormalColored vdata = new CustomVertex.PositionNormalColored[30]; dev.DrawUserPrimitives(PrimitiveType.TriangleList, vdata.Length, vdata) ...

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mdx or xna     Tue, 8 Jan 2008 06:51:22 -0800 (PST)
Hi all I want to learn making 3d games. Im new in that so can someone tell me where is the best place to start, XNA or MDX? what are difference (advantages) between XNA and MDX? will mdx 2.0 come out or it is shutdown? thanks ...


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