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Fri, 8 Feb 2008 15:37:14 -0800
This website is for artist, freelancers, programmers, writers, translators. All who is looking for work.
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Also this website is for those who is looking for skilled professional.
If you are looking for a professional use page "Pr ...
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Create a render target texture that is multisampled
Tue, 5 Feb 2008 15:27:06 +0530
Hello all,
My application needs to render to two rendertargets (not at the same
time) that support multisampling. I also need to take these two
rendertargets and bind them as textures for post processing by a pixel
shader.
I requested the PresentParameters to enable multisampling, but the
rendertarge ...
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DirectInput C# and multithreading
Sun, 3 Feb 2008 19:21:53 +0100
Hello NG,
some time ago on MS Visual C++ 6 I wrote a simple application that, using
two separated threads, read some inputs from a Direct X input device ( a
joystick) and write them on a serial bus. Now I would like to 'upgrade' this
app trough Visual Studio Express 2008 (C#). To shorten dev time I started ...
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Invest smart
Thu, 31 Jan 2008 20:14:51 -0800
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Drawing range of vertex array using DrawUserPrimitives
Tue, 29 Jan 2008 23:24:54 -0800 (PST)
Hi,
is it possible to render using DrawUserPrimitives starting from non 0
array index?
for example, below code renders all data from array vdata:
CustomVertex.PositionNormalColored vdata = new
CustomVertex.PositionNormalColored[30];
dev.DrawUserPrimitives(PrimitiveType.TriangleList, vdata.Length,
vdata) ...
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Tue, 29 Jan 2008 07:41:47 -0800
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Instalacion Chip Consolas Wii Playstation 2 - Xbox360 - Playstation 3 - Ps2 Ps3
Mon, 28 Jan 2008 18:54:21 +0100
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Forever
Sun, 20 Jan 2008 12:50:56 -0800
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mdx or xna
Tue, 8 Jan 2008 06:51:22 -0800 (PST)
Hi all
I want to learn making 3d games. Im new in that so can someone tell me
where is the best place to start, XNA or MDX?
what are difference (advantages) between XNA and MDX?
will mdx 2.0 come out or it is shutdown?
thanks ...
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