|
|
|
Rendering Box Meshes Correctly
Mon, 10 Mar 2008 08:33:33 -0700 (PDT)
Hi, I'm currently building a 3-D Level Editor in C# but having some
trouble rendering the Box Meshes that I create correctly. I have a
hunch it has to do with my camera but I'm not sure.
Here is where I set up my camera
{
DrawDevice.Transform.Projection =
Matrix.PerspectiveFovLH((float)Math.PI / ...
|
subtraction and sum of 3D objects
Mon, 10 Mar 2008 07:49:26 -0700 (PDT)
Hi, I need to calculate volumes of objects, it's easy for one box or
cylinder but i can't figure out how
to calculate the volume when both figures are together.
My mayor problem it's the subtraction of objects (ex. when i cross in
the middle of a box with a cylinder, I need the
"subtraction" be a hole in the mi ...
|
Shadows
Tue, 26 Feb 2008 03:24:25 -0800 (PST)
Hi,
Can anyone help me with this?
I have a VERY simple application - Visual Studio 2005 using C#
I have two vertexbuffers.
One is filled with the four corners of a sqaure. The square lays on
the z = 0 plane and is of side length 40 - so vertices are (-40,-40,0),
(40,-40,0),(40,40,0),(-40,40,0) - easy.
...
|
Windows Mobile DirectX
Sun, 24 Feb 2008 05:53:00 -0800
Hi,
I have Windows Mobile on my cellphone and I have managed to create and
successfully deploy some applications using the Compact Framework and SQL
Server Compact Edition. I now want to create DirectX applications for my
mobile phone but am unable to find the download on the net for DirectX for
Windows ...
|
hardware instancing and how to create a vertex declaration for it
Tue, 19 Feb 2008 00:44:04 -0800 (PST)
Hi,
For my vertex declarations, I set up the elements, and then create and
assign a new declaration, and then extract the Device.VertexFormat
value and use the value from that point on. I've had no trouble with
this until now.
I'm trying to set up a vertex declaration for use with instancing,
this is the ...
|
Finding H.264 specification
Mon, 18 Feb 2008 19:52:18 -0800 (PST)
I am developing one application which having encoding/decoding using
H. 264 standard. I search H.264 specification on net but i cant
success. please help me where I get H.264 specification.
Thanks in advance. ...
|
Text
Fri, 15 Feb 2008 03:50:05 -0800 (PST)
Hi,
Can anyone help me out with this problem please?
Using Visual Studio 2005, Using Latest DirectX SDK (Novemeber 2007).
Have solid cube rendered on screen fine. Cube is centred at origin and
has side length of 2 units. I want to put text on the screen saying
"(1,1,1)" located at the position of that ver ...
|
|
|
problem on recording sound
Tue, 12 Feb 2008 05:50:01 -0800
Hello,
I'm using DirectSound to record the sound of the microphone. But, I am
worrying the user may set the microphone input volume mute by accident. So I
want to use some codes to check it and set the volume of microphone input
maximum.
Does DirectSound provide such methods? ...
|
I cannot get tiny.x to animate, so a question about it
Tue, 12 Feb 2008 01:04:19 -0800 (PST)
Hi,
I've set up custom frame, allocatehierarchy & meshcontainer classes,
and I'm loading tiny.x via
Dim ah As Austere3D.Meshes.AllocateHierarchy = New
Austere3D.Meshes.AllocateHierarchy(texturePath)
_animationRootFrame =
Direct3D.Mesh.LoadHierarchyFromFile(_filePath, MeshFlags.Man ...
|
Absolute newbie question
Mon, 11 Feb 2008 01:09:07 -0800 (PST)
Hi,
Can anyone help me get going here please?
I have Visual Studio 2005 and have installed the DirectX SDK. I hate
including lumps of code in a post BUT all the below code works
perfectly - I end up rendering a traingle which is defined in screen
coordinates. So there's no need to look over the code for any ...
|
|
|