TransformedColored and PositionColored
Sat, 5 Apr 2008 16:27:10 +0200
Hello,
I'm writing a collision detection algorithm and I'm trying to visualize it
using DirectX. I'm trying to use the TransformedColored vertices to draw
basic cubes on the screen, however the Z value is always neglected and only
the X and Y values are used. I already turned ZBufferEnable on and lighting
...
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SurfaceLoader.SaveToStream major memory leak
Thu, 3 Apr 2008 12:15:03 -0700 (PDT)
Hello all.
While investigating memory leaks in my application I've dissected
every line of code coming closer and closer to the main cause. It
stayed there (and still stays) from the most beginning of Managed
D3DX.
SurfaceLoader.SaveToStream method which many people use in conjuntion
with Bitmap.FromStream ...
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Audio.Volume Property (Microsoft.DirectX.AudioVideoPlayback)
Thu, 3 Apr 2008 11:38:13 -0700 (PDT)
The Audio.Volume property doesnt seem to work well enough to fade
in and out of songs. Does anyone have any info or suggestions?
Does anyone know when they will have an update to the managed
directx sdk they released March 10,2008 ?
...
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Advice for developing DirectX control
Mon, 31 Mar 2008 16:51:57 -0700
I'm considering creating a managed DirectX version of a control to address
some rendering performance issues, but some of the things I've read while
doing research has led me to believe this might be a bad idea. If I'm
reading things correctly, Managed DirectX is a deprecated technology and
users interested ...
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DirectX for C# SDK
Sun, 23 Mar 2008 05:05:01 -0700
Hi. More than a year ago, and in an earlier version of VS, I installed the
DirectX SDK to use in a Windows Forms C# app. I just tried to open that old
project on a new (Vista now) computer running VS 2008. I opened the project
and it said that the "Microsoft.DirectX.AudioVideoPlayback" reference was
missing. ...
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ArcBall ScreenToVector function
Tue, 18 Mar 2008 14:36:00 -0700
Hi all,
I am using directx 9 sample frame work as the start point of my 3D project.
In the source code to convert screen point to vector function as following:
public Vector3 ScreenToVector(float screenPointX, float screenPointY)
{
float x = -(screenPointX - width / 2.0f) / (radius * w ...
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whats up witch c# and direct in this year 2008 ?
Sun, 16 Mar 2008 10:42:20 -0700 (PDT)
Hi,
i work since 13 Years with directX ( DirectX 3.0 ). In begin of 2007 i
developed a c# 3d engine for WinXp and Windows Mobile 6.0. After a
other job i want to continue my developement, but look what happen at
Microsoft:
Managed DirectX is no more supported in DirectX march 2008 ( called
MDX ) It is only ...
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Lights are not reset on Vista
Sat, 15 Mar 2008 20:15:10 +0100
Hi,
I have a big problem that I've been trying to solve lately and that
drives me crazy. First of all, I'm using Managed DirectX with C#, the
latest version available. It looks like after a LostDevice, lights are
not reset properly on Vista. All the meshes are solid black. This
happens on Vista only. On X ...
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managed analog of DirectShow
Wed, 12 Mar 2008 11:51:04 -0700
I need to write an application that reads video from avi (or similar) file
and superimposes simple images on it. It used to be done with DirectShow
custom filters. Is there a .Net analog allowing the same functionality?
Gregory Khrapunovich ...
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Rendering Box Meshes Correctly
Mon, 10 Mar 2008 08:33:33 -0700 (PDT)
Hi, I'm currently building a 3-D Level Editor in C# but having some
trouble rendering the Box Meshes that I create correctly. I have a
hunch it has to do with my camera but I'm not sure.
Here is where I set up my camera
{
DrawDevice.Transform.Projection =
Matrix.PerspectiveFovLH((float)Math.PI / ...
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