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group : microsoft.public.win32.programmer.directx.managed      view archive
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Picking Objects in a Scene     Tue, 6 Jun 2006 16:06:02 -0700
I am trying to allow objects in a 3D scene to be picked by the user with the mouse. However, my program isn't working correctly. Picking is extremely inaccurate and if the camera is not directly facing the mesh, picking doesn't work at all. I use the following code to create the ray and test to see if i ...

Library for creating scene graph-based c# applications?     6 Jun 2006 07:42:40 -0700
im searching for a library that provides c# classes to help me to "constitute a hierarchy of objects that can be used to represent threedimensional geometries-their size, position, and orientation, and their visual appearance" there is examples of them for c++ like: http://developer.nvidia.com/object/nvsg_det ...

conflict between Device object in DirectX and DirectX.Direct32     Tue, 6 Jun 2006 05:54:01 -0700
Hi; i'm trying to learn how to do managed DirectX programming with C# in VS2005. i am following a tutorial that is showing how to set up the project to connect to the graphics device. when i go to compile the code i get an error that states there is a conflict between to different .dlls over the class devi ...

Null reference exception with a dynamic texture     Tue, 6 Jun 2006 01:43:53 -0400
Hi I hope someone can help me solve this problem: I create a texture in the OnCreateDevice() method and later lock and write to it in my Render() loop. However after writing to it, it loses it's reference and causes an exception. If I create in the OnResetDevice() method then it works fine but is very slow, ...

Export auto-animated model     Mon, 5 Jun 2006 21:23:02 -0700
Hi, After watched all the webcast from "Introduction to 3-D Video Game Development" at MSDN (http://www.microsoft.com/events/series/msdnvideodev.mspx), now I'm trying to develop a racing car based on the code base from the "Puc The Pirate" game. In this game the player uses an .X model that has an anim ...

Getting into Managed DirectX/DirectShow (vs. XNA, etc.?)     Mon, 5 Jun 2006 09:05:28 -0700
I'm in the process of scoping a new development project to take me until Chirstmas. Basically, I've got a Windows 32 program written in Delphi 7 that plays video clips, shows images, etc. It can handle Flash and Quicktime and uses DirectShow to play MPEG/AVI/etc. I was considering rewriting in C# using th ...

Producing Images with DirectX in Web Applications     Sat, 3 Jun 2006 22:54:54 -0400
Hello, I have a web application (C#, .NET), where I would like to produce an image using DirectX (9.0. managed). Is it possible? (since Device constructor does not support "null" as a render target). Any help is appreciated! Thank you! ...

XFile management     Sat, 3 Jun 2006 16:23:01 -0700
I try to save an XFile in c# but i get a lot of exception, as usal, the documentation is something . . unpleasant. How can I save a mesh I created with posistion, normale coloe and texture (along with its material list) in a mesh file? Note, there is the request of a materiallist class in Mesh.Save, the clas ...

managed documenation     Sat, 3 Jun 2006 16:20:01 -0700
since there are some changes with the april sdk do you think it's time to update and make the documentation consistent? now it is some time since managedDX where released, can they get usable? ...

How to alpha-mix Dialog and DirectDraw video?     3 Jun 2006 01:23:08 -0700
Hi, I'm a new bee of Ddraw. I wan't to overlap a translucent dialog to DirectDraw video. But I know windows dialog is GDI based, video is always DDraw based, How can I alpha mix these two together. Thank you very much! ...


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