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group : microsoft.public.win32.programmer.directx.managed      view archive
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Problems with depth-buffer     13 Mar 2007 14:09:47 -0700
Hi I'm using VC# 2005 Express with DirectX9 (no XNA). I have 2 different textured meshes that I want to place in a 3D-Room. the first, which is a rope, and the other is a pulley. I want to put the rope around the pulley. When I'm far away of the objects the rope is drawn in front of the pulley (which is w ...

device.Transition.World not rotating mesh     11 Mar 2007 19:13:39 -0700
Hello, I've been tearing my hair out trying to get this mesh to rotate and I couldn't find any example code or discussion that covered this issue. Everyone else seemed to be rotating their meshes fine! The mesh displays (a sphere with a texture) and I can roll it around its 3 axis with the mouse. Does an ...

Drawing lines in VB2005     Sun, 11 Mar 2007 09:26:56 -0700
My VB6 program draws two traces, a Heart sound and an ECG, in real time like an oscilloscope. At 300 beats-per-minute it draws six horizontal pixels worth which is six lines each in the two traces. This takes about 3.412 milliseconds. The best I can do with vb.net graphics is about 55 milliseconds. I u ...

MDX9 1.1 in WPF Window     Sun, 11 Mar 2007 03:22:08 -0700
I am attempting to use MDX in a WPF Window by embedding a WinForms control in WPF. The good news is that it works, the bad news is that there is a consderable ( about 2 minutes ) delay in starting the app. I enabled unmanaged debugging and the cause appears to be the DX9 dll is loaded, fails and is unload ...

PositionNormalTextured skybox definition     10 Mar 2007 04:49:09 -0800
Hi, I'm trying to create a skybox following an internet tutorial and was wondering if it's important which order you declare the verticies of each face? Thanks Gareth ...

rotating directshow.net     9 Mar 2007 09:19:36 -0800
thanks to your help i tried to add a filter on a program in order to rotate the preview picture. To achieve this I implemented this snippet public IFilterGraph2 m_graphBuilder = null; public IVMRFilterConfig9 pconfig = null; public IVMRWindowlessControl9 pWC = null; public IVMRMixerControl9 pMix = null; pub ...

why is my terrain lighting so jagged?     8 Mar 2007 00:44:55 -0800
Hi, I am trying to calculate the normals for my terrain, and it's nearly there, it's a big improvement on what I've had, but the lighting is jagged. There's a picture here: http://austere3d.gallery.netspace.net.au/Terrain/JAGGED I loop through the rows/columns and in the loop I do this: i = VertexI ...

setting and accessing pixel and vertex shader constants     7 Mar 2007 00:26:45 -0800
Hi, I need to pass over constant information at the start of each frame for use by my shaders. I am doing, for instance, in my program: Device.SetVertexShaderConstant(0, timeOfDay) and in my effect file I initialise this as float timeOfDay : register(c0); and in my vertex shader I reference the v ...

2005C# DX9 Font Quality     Tue, 6 Mar 2007 09:18:08 -0800
Hi, I'm working on a VS2005 C# DX9 application, with a 3D Windowed DX viewport. Using DrawText works fine, but the font quality and size is different than what is rendered to a standard GDI text output on a DC/Window for the identical font parameters. The text looks about 1/2pt smaller, the kerning is dif ...

CreateMsgQueue     Mon, 5 Mar 2007 01:37:15 -0800
hello all, I has been create a small App that will prompt user a message when user press on Hardware power button. Im using CreateMsgQueue and RequestPowerNotifications API. There 1 weird thing is, when i trying run it on HP device's WM5 platform. Its runned perfectly. But when i trying run it on ano ...


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