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VMR9 Multiple Streams
Wed, 29 Aug 2007 06:40:09 -0700
I have a project that plays multiple streams in the VMR9 renderer. I
have a requirement to track which stream is completing. I am using
CancelDefaultHandling(EC_COMPLETE) and I get a complete event for each
stream completion. Someone reported to me that when I get the event
information, LParam2, an int, is th ...
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Re: is this a z-fighting issue?
Thu, 23 Aug 2007 23:04:51 -0700
Excellent, thanks for that, I will give it a shot.
Richy
On Aug 22, 11:12 pm, mathieu_g...@yahoo.fr wrote:
> > This is a z-fighting issue caused by having a very distant far plane,
> > I guess it is caused by floating point inaccuracies. I can fix this by
> > moving the far plane closer to the camera, and ...
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Device.SetRenderTarget
Fri, 24 Aug 2007 01:25:30 +0200
Hi group,
is there anything special to consider when using Device.SetRenderTarget? I
ask because I a get a huge memory occupation if I use it. Long story short:
The problem can simply be reproduced by modifying Tutorial1 from the SDKs
Samples\Managed\Direct3D\Tutorials\Tutorial1 folder:
In function "Render" ...
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XNA
Thu, 23 Aug 2007 11:32:40 -0400
I'm not clear on the purpose of XNA. Is it supposed to replace the DirectX
SDK?
Also, I'm under the impression that XNA Game Studio Express is built on top
of VS 2005 Express. Is it possible to install and run the XNA Framework from
VS 2005 Pro?
...
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Sprite.Draw2D DestinationSize
Thu, 23 Aug 2007 03:18:44 -0000
I am having a problem with resizing a sprite using Sprite.Draw2D().
When I use the same or larger destinationSize as the srcRectangle
size, it appears as I expect. When I use a smaller destinationSize
than the srcRectangle, it appears to scale down some, but every
multiplier of 0.5 (0.5, 0.25, etc) it will atte ...
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problem: capturing form 2 webcams by use of directshow
Wed, 22 Aug 2007 12:13:46 -0700
Hi,
I'm new to programming in directshow. I have following problem.
I just can't capture video from 2 webcams simultanously.
It is verry simple modification of DxLogo example from
http://directshownet.sourceforge.net
cam = new Capture(0, FRAMERATE, VIDEOWIDTH,
VIDEOHEIGHT, textBox3.Text);
...
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Re: is this a z-fighting issue?
Wed, 22 Aug 2007 14:12:15 -0000
> This is a z-fighting issue caused by having a very distant far plane,
> I guess it is caused by floating point inaccuracies. I can fix this by
> moving the far plane closer to the camera, and not having such a large
> sphere/planet.
I already had problems with near/far planes, like you, in a google-
earth ...
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Re: is this a z-fighting issue?
Sat, 18 Aug 2007 22:50:10 -0700
Hi Mat,
In both pictures I have an issue with wrapping a terrain around a
sphere, you can see it in that there is like a V shape where the
terrain comes together. That is a separate issue though.
The problem is that, in the first picture, the blue texture is showing
through the brown texture which is clos ...
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Re: is this a z-fighting issue?
Fri, 17 Aug 2007 17:50:45 +0200
Richy,
I don't understand the image, the bug is too heavy I think.
In first image, what is supposed to be this purple zone in the foreground?
In both the images, are the holes in your data, or should the terrain be
flat according to the data? When you rotate the view, does this hole remain
in the center of ...
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Background gradient issue
Thu, 16 Aug 2007 22:16:26 +0200
Hi,
I was trying to add a background gradient to my Managed DirectX (C#)
application, following the example in the Utility Toolkit... This is how
I create the background gradient:
//
// ...
//
private CustomVertex.TransformedColored[] backgroundVertices =
new CustomVertex.TransformedColor ...
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