Hit testing an object after applying a transformation?
Sat, 15 Sep 2007 17:34:48 -0700
How would I go about hit testing an object after having applied a
transformation? for the sake of simplicity, lets say I'm doing
something like this:
private float ScalingFactorX = 1.1f;
private float ScalingFactorY = 0.9f;
public override void Render(float timePassed)
{
. ...
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Help with DirectSound - audio meter; recording from modem
Sat, 15 Sep 2007 03:44:47 -0000
Using VS2005, VB.NET and managed June 2007 DirectX SDK, I am
developing a windows that records audio off my machine. One of my
requirments is to visualize the audio with an audio or sound meter or
some sort. I am able to record a WAV file so I have access to the
CaptureBuffer - my question is how do I convert t ...
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Problem with VMR9 video window embedded in a C# form
Fri, 14 Sep 2007 10:47:52 -0700
Hi,
I am having a problem with VMR9 filter.
I have a C++ COM object which implements a direct show player.
The player is displayed in a C# form which contains a panel.
Panel's handler is passed to player, which in turn sets the owner for
the video window.
Player = new DSPlayerClass();
Player.LoadMe ...
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combining video and audio?
Sun, 09 Sep 2007 18:29:13 -0000
Hi,
I have a capture module (written in non-directshow) that captures the
video and audio to separate video (AVI) and audio (MP3) files. I'm
looking for some sample code that would show me how to combine the two
into one AVI file. C++ would be great, but c# might be good too.
thanks so much for _any_ help, ...
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Problems with 'IMSVidCtl' and 'IVMRMixerBitmap'
Thu, 6 Sep 2007 19:26:15 +0200
I use Visual Studio C++ 6
I have already included DShow.h and strmiids.lib and can already watch any
video
inside my MFC application.
Now i want to mix an image onto the video window.
id like to build on this
http://msdn2.microsoft.com/en-us/library/ms787287.aspx example,
but i get this error message erro ...
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Primitives are transparent and disappear
Mon, 03 Sep 2007 15:11:35 -0000
I'm trying to write a very simple program to simulate something. It
has 2 sheets of cubes, one in front of the other... two grids. The
problem is the primitives sometimes disappear when another one is
behind them. And the lines I put around the cubes are visible through
other primitives. What I want are solid cu ...
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Vista issue but not xp?
Mon, 3 Sep 2007 12:47:36 +0100
Hi
I have my game run in a render loop as you'd expect. In xp no problems, but
in vista i get a flciker where you see my cleared background and then the
rendered frame. Any idea what causes this or how to get vista to act as xp
does?
Thanks
...
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Multichannel audio
Sun, 02 Sep 2007 16:57:41 -0700
I am fairly new to DirectShow.
i'm writing a video player in C# using the DirectShowLib wrapper.
Works
fine, but if i try to open files with more than 2 audio channels, it
manages
them as normal stereo files (loosing all the data like the subwoofer,
rear
channels and so on).
I'm also trying to initialize t ...
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VMR9 Multiple Streams
Wed, 29 Aug 2007 06:40:09 -0700
I have a project that plays multiple streams in the VMR9 renderer. I
have a requirement to track which stream is completing. I am using
CancelDefaultHandling(EC_COMPLETE) and I get a complete event for each
stream completion. Someone reported to me that when I get the event
information, LParam2, an int, is th ...
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Re: is this a z-fighting issue?
Thu, 23 Aug 2007 23:04:51 -0700
Excellent, thanks for that, I will give it a shot.
Richy
On Aug 22, 11:12 pm, mathieu_g...@yahoo.fr wrote:
> > This is a z-fighting issue caused by having a very distant far plane,
> > I guess it is caused by floating point inaccuracies. I can fix this by
> > moving the far plane closer to the camera, and ...
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