equivalent under Managed DirectX of CreateWrap function for meshes?
Fri, 09 Nov 2007 17:56:10 -0800
Hi,
Is there an equivalent of Direct3D's Retained Mode CreateWrap function
under Managed DirectX?
Richy
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Using IMediaSeek with external devices
Fri, 9 Nov 2007 20:03:28 -0300
Hi, I'm developing a remote control for a miniDV camcoder and I could
implement almost everything I need... but cannot put IMediaSeek to work...
I saw some examples on the web all using digital media (wmv / avi / etc),
so, in these codes I found that people bind the IMediaSeek interface to an
instance of IG ...
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computetangentframe gives "error in the application" all the time...
Wed, 07 Nov 2007 01:57:10 -0000
Hi,
I'm trying to generate the binormals/tangents for a .x mesh using the
ComputeTangentFrame method. I have cloned my mesh to use my own vertex
format that includes the binormal and tangent (are there any rules
specifying where in the declaration they should be?) but all I get is
an "error in the applicati ...
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Creating Mesh
Sat, 3 Nov 2007 16:34:01 -0700
I am reading solids from a CAD file and drawing them in a Windows.Form using
DirectX. I know how to get faces of a solid and triangulate it to get face
vertices. Now I would like to create a mesh from face material and vertices
and draw the mesh using mesh.DrawSubset(). I know how to create a face
material a ...
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How to mix two buffers without playing (DirectSound)?
Thu, 25 Oct 2007 13:03:18 -0700
Hey,
I'm designing a source client for Icecast server. My app will be
written in C# .NET and right now I'm deciding which audio API I should
use. I'm leaning toward MDX. I've read the documentation and
everything looks great except one little detail. Namely, I can't seem
to find any info about mixing two (and m ...
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Math Question
Tue, 23 Oct 2007 16:34:00 -0700
Hello, Newsgroupians:
Just a quick question. I have an "object" that uses Vector3 for it's
position as well as it's velocity. I'm trying to position the camera BEHIND
the "object", so I can see the object, and have it "look down" the velocity
vector.
For example, if my object were at <0, 0, -10> and ha ...
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Newbee - MPEG 4 questions
Mon, 22 Oct 2007 10:43:01 -0700
Need a little help. I'm finding a lot of information about opening, playing,
applying different filters, etc, on DirectShow.
But I can't find much on using DirectShow on a network device. Here the
situation, I need to capture, play and process a LIVE mpeg4 stream. From my
limited understanding of DirectShow, I ...
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Does D3DX8.CreateTextureFromResource work in vb6?
Sat, 20 Oct 2007 02:08:28 -0700
When I try like this
Set g_TEXT_Texture = g_d3dx.CreateTextureFromResource(g_D3DDevice,
App.hInstance, "101")
it causes the error
D3DXERR_INVALIDDATA
I think invalid data is not really the problem beacuse the same error
happens even if I make up a bogus name for the resource instead of
"101", it also ...
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DirectX tutorials?
Mon, 15 Oct 2007 19:16:28 -0400
I'm completely new to DirectX and I was wondering if someone could give me
some links to tutorials. What I'm looking to do would basically be 2D
animation, I guess. I mostly want to take an image that I will compose
myself and overlay some animation ("sprites," as we called them in ye olden
days, right?) on ...
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I'm trying to create a full-screen quad but not seeing anything?
Mon, 15 Oct 2007 02:46:09 -0000
Hi,
I have set up the vertices and indices for a fullscreen quad which
will be drawn using DrawIndexedPrimite (code below), and in my vertex
shader I simply pass the position through without transforming it as
it is already in screen coordinates.
i.e.
instead of
Output.Position = mul(Input.Position, ...
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