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group : microsoft.public.win32.programmer.directx.managed      view archive
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equivalent under Managed DirectX of CreateWrap function for meshes?     Fri, 09 Nov 2007 17:56:10 -0800
Hi, Is there an equivalent of Direct3D's Retained Mode CreateWrap function under Managed DirectX? Richy ...

Using IMediaSeek with external devices     Fri, 9 Nov 2007 20:03:28 -0300
Hi, I'm developing a remote control for a miniDV camcoder and I could implement almost everything I need... but cannot put IMediaSeek to work... I saw some examples on the web all using digital media (wmv / avi / etc), so, in these codes I found that people bind the IMediaSeek interface to an instance of IG ...

computetangentframe gives "error in the application" all the time...     Wed, 07 Nov 2007 01:57:10 -0000
Hi, I'm trying to generate the binormals/tangents for a .x mesh using the ComputeTangentFrame method. I have cloned my mesh to use my own vertex format that includes the binormal and tangent (are there any rules specifying where in the declaration they should be?) but all I get is an "error in the applicati ...

Creating Mesh     Sat, 3 Nov 2007 16:34:01 -0700
I am reading solids from a CAD file and drawing them in a Windows.Form using DirectX. I know how to get faces of a solid and triangulate it to get face vertices. Now I would like to create a mesh from face material and vertices and draw the mesh using mesh.DrawSubset(). I know how to create a face material a ...

How to mix two buffers without playing (DirectSound)?     Thu, 25 Oct 2007 13:03:18 -0700
Hey, I'm designing a source client for Icecast server. My app will be written in C# .NET and right now I'm deciding which audio API I should use. I'm leaning toward MDX. I've read the documentation and everything looks great except one little detail. Namely, I can't seem to find any info about mixing two (and m ...

Math Question     Tue, 23 Oct 2007 16:34:00 -0700
Hello, Newsgroupians: Just a quick question. I have an "object" that uses Vector3 for it's position as well as it's velocity. I'm trying to position the camera BEHIND the "object", so I can see the object, and have it "look down" the velocity vector. For example, if my object were at <0, 0, -10> and ha ...

Newbee - MPEG 4 questions     Mon, 22 Oct 2007 10:43:01 -0700
Need a little help. I'm finding a lot of information about opening, playing, applying different filters, etc, on DirectShow. But I can't find much on using DirectShow on a network device. Here the situation, I need to capture, play and process a LIVE mpeg4 stream. From my limited understanding of DirectShow, I ...

Does D3DX8.CreateTextureFromResource work in vb6?     Sat, 20 Oct 2007 02:08:28 -0700
When I try like this Set g_TEXT_Texture = g_d3dx.CreateTextureFromResource(g_D3DDevice, App.hInstance, "101") it causes the error D3DXERR_INVALIDDATA I think invalid data is not really the problem beacuse the same error happens even if I make up a bogus name for the resource instead of "101", it also ...

DirectX tutorials?     Mon, 15 Oct 2007 19:16:28 -0400
I'm completely new to DirectX and I was wondering if someone could give me some links to tutorials. What I'm looking to do would basically be 2D animation, I guess. I mostly want to take an image that I will compose myself and overlay some animation ("sprites," as we called them in ye olden days, right?) on ...

I'm trying to create a full-screen quad but not seeing anything?     Mon, 15 Oct 2007 02:46:09 -0000
Hi, I have set up the vertices and indices for a fullscreen quad which will be drawn using DrawIndexedPrimite (code below), and in my vertex shader I simply pass the position through without transforming it as it is already in screen coordinates. i.e. instead of Output.Position = mul(Input.Position, ...


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