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group : microsoft.public.win32.programmer.directx.managed      view archive
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IMediaSeeking and windowless VMR9     Thu, 29 Nov 2007 08:24:27 -0800 (PST)
Hello everyone, I'm having a problem with VMR9, windowless mode. It looks like seeking the graph does not update the current image properly. This occurs immediately after IMediaControl::Pause() or simply after calling IMediaSeeking::SetPositions(...). The poster image does not correspond to the cur ...

Debugging Unmanaged cpp from c sharp     Thu, 29 Nov 2007 07:53:01 -0800
Hello all, I wish to use the VS2005 debugger to step from managed C# code into unmanaged C++ code. I have reproduced my situation in a simple example. From the DirectX Sample Browser (DirectX SDK August 2007), I installed the project "Tutorial 3: Matrices". I built and ran that fine. I set the Matrice ...

Directshow IVideoWindow.MessageDrain does not handle events properly     Wed, 21 Nov 2007 18:38:53 -0800 (PST)
Hello, I need to be able to handle a mouse click on an IVideoWindow object. I am upgrading VB6 code to VB .NET and setting the message drain to the handle doesn't seem to be working, as form clicks are not being detected. The IVideoWindow is directly on the form, not on a picturebox. Below is my code: ...

DES FixMediaTimes2() problem     Wed, 21 Nov 2007 08:10:43 -0800 (PST)
Hi, I have the following problem. I'm trying to build a DES timeline and to have all my timeline clips with rounded to frame boundry times. MediaSeeking::GetCurrentPosition() always returns an accurate time based on the current clip's group's FPS. So because of this fact i'm using IAMTimelineObj::FixTimes() ...

I've got seams appearing between surfaces when using multipass rendering, how to stop this?     Sat, 17 Nov 2007 04:59:58 -0800 (PST)
Hi, I do a basic ambient lighting pass (but I've currently got this returning 0.0f for no lighting), and then I re-render my scene once for each light source. This is blended with whatever is already onscreen. After rendering just the first light (on top of the 0.0f, i.e. nothing) I get seams showing where ...

XNA- mapping texture onto a simple 3d polygon     Thu, 15 Nov 2007 19:31:03 GMT
Hi, on the game studio express, ive done some of the simple tutorials such as making a 3d box, and moving camera etc, but now I wish to draw my own 3d shapes wich consist of polygons, Ive translated the polygons to triangles, but im stuck as to how to work out the coordinates of each 3d point into the 2d ...

is this frame-rate drop anything to worry about?     Wed, 14 Nov 2007 01:39:15 -0000
Hi, My 3D engine written in VB .Net and with Managed DirectX gets between 255 to 270 fps when there is nothing to render, when I render a sky box this drops to about 140fps. My skybox is rendered with DrawIndexedPrimitives and consists of only 24 vertices and 36 indices (12 faces altogether). The vertex buf ...

equivalent under Managed DirectX of CreateWrap function for meshes?     Fri, 09 Nov 2007 17:56:10 -0800
Hi, Is there an equivalent of Direct3D's Retained Mode CreateWrap function under Managed DirectX? Richy ...

Using IMediaSeek with external devices     Fri, 9 Nov 2007 20:03:28 -0300
Hi, I'm developing a remote control for a miniDV camcoder and I could implement almost everything I need... but cannot put IMediaSeek to work... I saw some examples on the web all using digital media (wmv / avi / etc), so, in these codes I found that people bind the IMediaSeek interface to an instance of IG ...

computetangentframe gives "error in the application" all the time...     Wed, 07 Nov 2007 01:57:10 -0000
Hi, I'm trying to generate the binormals/tangents for a .x mesh using the ComputeTangentFrame method. I have cloned my mesh to use my own vertex format that includes the binormal and tangent (are there any rules specifying where in the declaration they should be?) but all I get is an "error in the applicati ...


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