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Thu, 9 Mar 2006 15:45:42 -0500
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Performance strangness
Thu, 09 Mar 2006 15:45:16 -0500
Okay, I recently started to change some fixed function pipeline
stuff in our app to use shaders instead and I have some strange
results.
I am using a dual head (two monitor) rendering technique and
using fixed function pipeline I was getting about 77 fps. When
I switched to using a shader, I get around hal ...
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about Shader FVF..
7 Mar 2006 05:54:21 -0800
This sniff is my HLSL code written in a effect (.fx) file;
struct VS_INPUT
{
float3 p : POSITION;
float3 n : NORMAL;
float2 t : TEXCOORD0;
float4 b : BLENDWEIGHT;
float4 i : BLENDINDICES;
};
and the FVF value is like this;
FVF = ( D3DFVF_XYZB3 | D3DFVF_NORMAL | D3DFVF_TEX1 |
D3D ...
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Mon, 6 Mar 2006 21:53:31 -0500
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only test- solo test
Sun, 5 Mar 2006 12:46:55 +0100
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FXcomposer installer crashes
Wed, 1 Mar 2006 10:12:50 -0500
--------------------------
FX_Composer_1.8.0815.0850.7772.exe - Application Error
---------------------------
The instruction at "0x77f50907" referenced memory at "0x00000019". The
memory could not be "read".
Click on OK to terminate the program
Click on CANCEL to debug the program
--------------------- ...
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Shader UI in MAX 8
1 Mar 2006 03:37:28 -0800
Hello,
I want to create FX file to using in 3D Studio Max 8 (like DirectX 9
Shader material).
How to create parameter with like listbox (combobox) user interface ?
Thanks
Artur
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help on tex2Dlod vs_3_0
Mon, 27 Feb 2006 06:08:19 -0600
texture Texture;
uniform sampler samp = sampler_state
{
Texture = (Texture);
......
};
OUTPUT RenderVS(float2 gridPos: POSITION)
{
float2 uv = gridPos;
...
float zf_zd = tex2Dlod(samp, float4(uv, 0, 0));
...
}
I could use a little help here, it seems that tex2 ...
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