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group : microsoft.public.win32.programmer.directx.graphics.shaders      view archive
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Performance strangness     Thu, 09 Mar 2006 15:45:16 -0500
Okay, I recently started to change some fixed function pipeline stuff in our app to use shaders instead and I have some strange results. I am using a dual head (two monitor) rendering technique and using fixed function pipeline I was getting about 77 fps. When I switched to using a shader, I get around hal ...

about Shader FVF..     7 Mar 2006 05:54:21 -0800
This sniff is my HLSL code written in a effect (.fx) file; struct VS_INPUT { float3 p : POSITION; float3 n : NORMAL; float2 t : TEXCOORD0; float4 b : BLENDWEIGHT; float4 i : BLENDINDICES; }; and the FVF value is like this; FVF = ( D3DFVF_XYZB3 | D3DFVF_NORMAL | D3DFVF_TEX1 | D3D ...

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only test- solo test     Sun, 5 Mar 2006 12:46:55 +0100
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FXcomposer installer crashes     Wed, 1 Mar 2006 10:12:50 -0500
-------------------------- FX_Composer_1.8.0815.0850.7772.exe - Application Error --------------------------- The instruction at "0x77f50907" referenced memory at "0x00000019". The memory could not be "read". Click on OK to terminate the program Click on CANCEL to debug the program --------------------- ...

Shader UI in MAX 8     1 Mar 2006 03:37:28 -0800
Hello, I want to create FX file to using in 3D Studio Max 8 (like DirectX 9 Shader material). How to create parameter with like listbox (combobox) user interface ? Thanks Artur ...

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help on tex2Dlod vs_3_0     Mon, 27 Feb 2006 06:08:19 -0600
texture Texture; uniform sampler samp = sampler_state { Texture = (Texture); ...... }; OUTPUT RenderVS(float2 gridPos: POSITION) { float2 uv = gridPos; ... float zf_zd = tex2Dlod(samp, float4(uv, 0, 0)); ... } I could use a little help here, it seems that tex2 ...


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