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group : microsoft.public.win32.programmer.directx.graphics.shaders      view archive
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Maya     Mon, 27 Mar 2006 02:19:44 +0800
I am absolutely new to DirectX and I have 2 simple questions on DirectX. 1) Can I import objects (e.g. robot and maze) from Maya ? 2) Can I perform 3D rotation and movement on the objects (so, the robot is moving on the maze) ? 3) Which set of DX9 API can perform these fucntion (open the objects with point 1 and ...

Maya     Mon, 27 Mar 2006 02:17:01 +0800
I am absolutely new to DirectX and I have 2 simple questions on DirectX. 1) Can I import objects (e.g. robot and maze) from Maya ? 2) Can I perform 3D rotation and movement on the objects (so, the robot is moving on the maze) ? 3) Which set of DX9 API can perform these fucntion (open the objects with point 1 and ...

Problem using SetMatrixArray()     Sat, 25 Mar 2006 23:25:14 -0000
Are there any caveats with using SetMatrixArray() on an effect? The effect contains the following: const float4x3 BoneMatrix[23]; technique t0 { pass p0 { VertexShaderConstant[0] = <BoneMatrix>; VertexShader = asm { ... I have an array of D3DXMATRIX in m ...

Rendering final alpha channel to texture.     20 Mar 2006 13:25:09 -0800
I am using FX Composer and trying to dump the final rendered scene to a screen sized texture: I have a shader that generates shadows and then uses the shadow information to create the scene. I would like to then take the scene render target and save it to a screen sized texture. Below is my shader that I tho ...

China ZhongZhan Aids Mei Mei     Sat, 18 Mar 2006 18:39:24 -0800
Killer! http://onfinite.com/libraries/175399/440.jpg elmar@digi-art.de ...

China ZhongZhan Aids Mei Mei     Sat, 18 Mar 2006 18:39:18 -0800
Killer! http://onfinite.com/libraries/175399/440.jpg elmar@digi-art.de ...

China ZhongZhan Aids Mei Mei     Sat, 18 Mar 2006 08:45:44 -0800
Killer! http://onfinite.com/libraries/175399/440.jpg elmar@digi-art.de ...

China ZhongZhan Aids Mei Mei     Sat, 18 Mar 2006 08:45:36 -0800
Killer! http://onfinite.com/libraries/175399/440.jpg elmar@digi-art.de ...

replacing vPos     Tue, 14 Mar 2006 01:29:26 -0800
I am implementing shader where I heavily relied upon the vPos semantics for 2D texture access. I would like to be able to index a texture without using vPos since vPos is shader model 3.0 only and I also would like to support older cards. How can I do something similiar to float2 vRasterPos = input.vR ...

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