CRichEditCtrl in a Tab
Fri, 28 Apr 2006 13:06:01 -0700
I have a dialog box of type CFormView and I created a Tab control. I also put
a RichEdit box into the tab. I compile the file and it works fine, However,
when I try to execute it, I get an error. Why is that? I replaced it with a
Edit box and it compiles and executed perfectly. Can anyone please help? ...
|
vs 2.0 code can run on Geforce 4 MX or radeon 9000 ?
Fri, 21 Apr 2006 10:27:38 +0900
I programmed chracter skinning animation using vs 2.0 asm code.
and I don't use pixel shader.
I heard that if I use vs code only , then vs code can run
in geforce 4 MX card [ that is, no h/w shader support ]
by cpu emulation.
if I run my program in geforce 4 MX [no shader]
or radeon 7500[no shader], 9 ...
|
Mob-ocracy and the Fall of the Republic
Mon, 17 Apr 2006 23:17:37 +0100
Are we fools? Or are we slaves? As in the film Gladiator, are we as a nation
going from free men to slaves? Would we restore the Republic? Are we even still
living in a Republic? Or a mob-ocracy? And where is our representation in
government? Frank concludes that We have gone from civilized law to "jungle law"
...
|
for sale: internetDotComs.com
Sun, 16 Apr 2006 15:42:51 +0200
domain for sale: internetdotcoms.com
http://www.afternic.com/name.php?id=11866440
...
|
Hlsl Shader Workshop DX SDK
Tue, 11 Apr 2006 14:14:55 +0100
Hi,
I have the SDK and thought I would look at the hlsl shader workshop. I
have the fx files, I have installed the project (from the SDK), but how
do I start with just the skull?
What I mean is, I can't find a project that loads up the skull, any ideas?
David ...
|
Number of instructions slots for lrp
Mon, 10 Apr 2006 20:49:17 +0100
According to the doc pages for each shader version's instruction list, lrp
consumes 1 instruction slot in pixel shader 1.x, but 2 in 2.0 onwards. Is
that right? Which page has the typo?
Run an existing PS 2.0 assembly shader which includes a lrp instruction
through FXC, the output indicates that it's only ...
|
How to create a texture shader?
Sun, 26 Mar 2006 14:59:09 -0800
I encountered this problem when I went through "HLSL workshop" example in the
documentation. In stage 4, it said that "Use the D3DXFillVolumeTextureTX
function to execute this function for every texel in the volume texture. ".
In order to use this function, it seems that I'll need to do the following
step: ...
|
|
|
Maya
Mon, 27 Mar 2006 02:19:44 +0800
I am absolutely new to DirectX and I have 2 simple questions on DirectX.
1) Can I import objects (e.g. robot and maze) from Maya ?
2) Can I perform 3D rotation and movement on the objects (so, the robot is moving on the maze) ?
3) Which set of DX9 API can perform these fucntion (open the objects with point 1 and ...
|
Maya
Mon, 27 Mar 2006 02:17:01 +0800
I am absolutely new to DirectX and I have 2 simple questions on DirectX.
1) Can I import objects (e.g. robot and maze) from Maya ?
2) Can I perform 3D rotation and movement on the objects (so, the robot is moving on the maze) ?
3) Which set of DX9 API can perform these fucntion (open the objects with point 1 and ...
|
Problem using SetMatrixArray()
Sat, 25 Mar 2006 23:25:14 -0000
Are there any caveats with using SetMatrixArray() on an effect? The effect
contains the following:
const float4x3 BoneMatrix[23];
technique t0
{
pass p0
{
VertexShaderConstant[0] = <BoneMatrix>;
VertexShader = asm
{
...
I have an array of D3DXMATRIX in m ...
|