Vista.WGA.Crack.ETH0 4398
28 Mar 2008 21:37:35 GMT
Vista.WGA.Crack.ETH0
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FXC and disable optimizations not working?
Tue, 19 Feb 2008 18:04:17 -0800 (PST)
I've got some vertex shader code from ATI's rendermonkey program that
I'm trying to tweak for an experiment. If I compile it on the command
line via:
fxc /T vs_2_0 /Od /Cc /Zi /E main shader.vsh
The output is as expected. I make one change by inserting a dummy
operation and get radically different code. The ...
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Where is dxutil?
Fri, 15 Feb 2008 05:42:04 -0800 (PST)
I'm using the November 2007 SDK. I can't find dxutil.lib or any way
to build it.
What's the deal? ...
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Fri, 8 Feb 2008 15:37:12 -0800
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Instalacion Chip Consolas Wii Playstation 2 - Xbox360 - Playstation 3 - Ps2 Ps3
Mon, 28 Jan 2008 18:54:19 +0100
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Sun, 20 Jan 2008 12:50:56 -0800
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Mosaic Effect : Problemof lines in output generated by Pixel Shader
Wed, 19 Dec 2007 20:32:05 -0800 (PST)
Hello,
I have tried out the following Pixel shader code to create a Mosaic
Effect when a texture is applied for a simple rectangle. (Clamp U, V
addressing and Linear Filtering is being used for the texture) :
sampler2D s0 : register( s0 );
float4 mainPS( float2 vTex : TEXCOORD0 ) : COLOR0
{
if( vTex ...
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Perlin Noise...
Thu, 13 Dec 2007 03:36:53 -0800 (PST)
Any information will be well appreciated...
Iam trying to create a shader with the effect looking like a mable and
wood together. Almost like a tiger. I thought to use the Noise
function in my Pixel shader. Can I do that? and if so what does it
mean that the Noise only operates for texture shaders? Does th ...
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