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Home Business Opportunity
Tue, 04 Oct 2005 19:12:13 -0700
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Home Business Opportunity
Tue, 04 Oct 2005 19:11:16 -0700
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Home Business Opportunity
Tue, 04 Oct 2005 19:10:19 -0700
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Home Business Opportunity
Tue, 04 Oct 2005 07:24:22 -0700
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This message was sent with NNTP Scribbler (www.e-adverti ...
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Home Business Opportunity
Tue, 04 Oct 2005 07:17:08 -0700
Ordinary people are making EXTRAORDINARY money WORKING FROM HOME on the Internet! Take Advantage Of Our Free 7 Day Trial, Your Own WebSite, Email, And Hosting, I'll Even Show You How To Get $1000 Of Free Pay Per Click Advertising, Visit: www.megasparks.ws
This message was sent with NNTP Scribbler (www.e-adverti ...
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Home Business Opportunity
Tue, 04 Oct 2005 07:13:16 -0700
Ordinary people are making EXTRAORDINARY money WORKING FROM HOME on the Internet! Take Advantage Of Our Free 7 Day Trial, Your Own WebSite, Email, And Hosting, I'll Even Show You How To Get $1000 Of Free Pay Per Click Advertising, Visit: www.megasparks.ws
This message was sent with NNTP Scribbler (www.e-adverti ...
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Home Business Opportunity
Tue, 04 Oct 2005 02:47:22 -0700
Ordinary people are making EXTRAORDINARY money WORKING FROM HOME on the Internet! Take Advantage Of Our Free 7 Day Trial, Your Own WebSite, Email, And Hosting, I'll Even Show You How To Get $1000 Of Free Pay Per Click Advertising, Visit: www.megasparks.ws
This message was sent with NNTP Scribbler (www.e-adverti ...
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Multiple draws inside an effect pass
Mon, 3 Oct 2005 02:34:13 -0400
I'm trying to draw the same object twice at different positions between
BeginPass() and EndPass() but it only draws it once. What could be wrong?
matWorld._41 = -100;
pEffect->SetMatrix("matWorld", &matWorld);
pEffect->Begin(&uPasses, 0);
for(UINT uPass = 0; uPass < uPasses; ++uPass)
{
pEffect->Begi ...
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image comparison in GPU using pixel shaders?
29 Sep 2005 02:59:48 -0700
Hi all,
I am using DirectX 9.0 for my application. My application primarily
compares thousands of rendered images with a specified target image to
compute the error between them.
error=(sum over all pixels)[targetpixel(i) - renderedpixel(i)]
I am currently doing all this in CPU. I actually fetch the ima ...
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help with blur effect
Tue, 27 Sep 2005 01:23:02 -0700
Hi,
I have been trying some post processing effects and reached to a point that
almost drives me nuts (sory for the expression). Here is the situation.
For effects i used the same as shown in the SDK Sample PostProcess. There
are 2 effects that just don't work. Blur and Edge detect and i can't see what
i a ...
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