Using an effect, when to set textures, passes, ect...
Thu, 10 Nov 2005 10:09:16 -0500
Right now I do the following to use a technique:
effect->SetTechnique();
effect->SetTexture();
// set more textures
effect->Begin( &nPasses, 0 );
// drawing commands here
effect->End();
In the near future I want to render a bunch of textures+geometry using the
same effect sequentia ...
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Shader debugger
Sun, 6 Nov 2005 15:53:27 -0800
Hi
I was wondering why, if working with Visual Studio 2005 the shader's
debugger isn't accessible anymore? ...
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Is there a group for this subject which is less dead?
Sun, 6 Nov 2005 09:02:25 +0100
Is there a group for this subject which is less dead?
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