Ureader.com  
Microsoft software help and Community
   home   |   control panel login   |   archive   |  
 
Windos
win32.3rdparty
win32.directx.audio
win32.directx.ddk
win32.directx.graphics
win32.directx.input
win32.directx.managed
win32.directx.misc
win32.directx.networking
win32.directx.sdk
win32.directx.video
win32.dirx.grap.shaders
win32.gdi
win32.international
win32.kernel
win32.messaging
win32.mmedia
win32.networks
win32.ole
win32.rtc
win32.tapi
win32.tapi.beta
win32.tools
win32.ui
win32.wince
win32.wmi
windows.mediacenter
winfx.aero
winfx.announcements
winfx.avalon
winfx.collaboration
winfx.fundamentals
winfx.general
winfx.indigo
winfx.sdk
winfx.winfs
  
 
group : microsoft.public.win32.programmer.directx.graphics.shaders      view archive
page nr.   1      2      3      4      5      6      7      8      9      10      11      12      13      14      15      16      17      18      19      20    next >>



Code and Creation 98529     15 Jan 2010 18:18:26 GMT
This is a free and informational site I created for application development and application development source on the net. Enjoy, and it's free, nothing to register oir sign up for just an informational site. http://codeandcreation.com xq%(iMj@?JYVVs.n@&)hE>bNc ...

Code and Creation 89373     15 Jan 2010 18:01:47 GMT
This is a free and informational site I created for application development and application development source on the net. Enjoy, and it's free, nothing to register oir sign up for just an informational site. http://codeandcreation.com q#tZ=CjAfMDxpcxDB.*o!Im>P ...

26 Hosting Web www.ivys.es     Wed, 04 Nov 2009 04:30:02 -0800
Hosting Web www.Ivys.es Hosting Web www.Ivys.es Hosting Web www.Ivys.es Hosting Web www.Ivys.es Hosting Web www.Ivys.es Hosting Web www.Ivys.es Hosting Web www.Ivys.es Hosting Web www.Ivys.es Hosting Linux Web www.ivys.es Hosting Linux Web www.ivys.es Hosting Linux Web www.ivys.es Hosting Linux Web www.ivys.es Hosti ...

30 Opinion Dsiconsolas.com     Fri, 16 Oct 2009 02:36:47 -0700
Hola mi opinion acerca de dsiconsolas.com es bastante buena, gracias a estos chicos pude tener el cartucho para que mi hijo jugara a todos los juegos, que me descargo de internet. Fueron amables y me digeron donde descargarme los juegos y configurar la tarjeta. Me dieron un pequeño manual que para deciros la verdad ...

How to edit shaders?     Wed, 12 Aug 2009 09:47:48 -0700
Hi there Now i use notebook to write HLSL.The notebook program does't have IntelliSense function,i feel it's a very inconvenient way to do this.Do you have some advices? Thank you very much! ...

How to edit shaders?     Wed, 12 Aug 2009 09:47:48 -0700
Hi there Now i use notebook to write HLSL.The notebook program does't have IntelliSense function,i feel it's a very inconvenient way to do this.Do you have some advices? Thank you very much! ...

Camera preview     Sat, 1 Aug 2009 03:00:01 -0700
Dear All, I have one issue, we made onevideo capture application in which it starts capturing the and previews it , the problem is when i start video capturing there is black screen of some fractions of sec the it disappers and when i stop video capturing again the block screen appears for fractio ...

how to display a larger resolution on a comparatively small screen     Tue, 30 Jun 2009 22:14:10 +0800
I've bought a graphics card which is used to professional image processing. Hence, it could support a high resolution.Now I want it to display in 2560x1600, but my computer display could only display 1680x1050 at most. How can I display the high resolution without changing a more advanced display? I remember vag ...

Specifying target for shader entrypoints     Wed, 17 Jun 2009 14:20:54 +0100
According to the HLSL docs for function syntax, the target may be specified in the storage class element of the definition. However it gives an incomplete description of how to do this, with no example code. I've never actually seen this done in any code either. The following fails to compile under the Marc ...

Using Pixel Shaders to process non video related data     Wed, 27 May 2009 13:27:27 +0100
Hi there, I've been reading several articles on companies using the programmable pixel shader architechture to process audio data and am quite intrigued by the apparent speed improvements. With this said I would like to have a play about with performing a custom algorithm on byte arrays. My understand ...


page nr.: page nr.   1      2      3      4      5      6      7      8      9      10      11      12      13      14      15      16      17      18      19      20    next >>
Google
 
Web ureader.com


    COPYRIGHT 2007, YARDI TECHNOLOGY LIMITED, ALL RIGHT RESERVE  |   contact us