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simple doubt about point sprite
Sun, 16 Nov 2008 05:03:56 -0800 (PST)
I am new comer in DitectX programming, how I can I modify point
sprite sample for desired emitter position?
I want to move emitter position according as x,y direction,anybody can
help me out.
anybody can explain how each particle drawing in screen.
NB: using directx 9 no geometry shader ...
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bone hierarchy transformation problem
Tue, 11 Nov 2008 21:21:20 -0800 (PST)
I've almost cracked rigid mesh animation, I have got a helicopter with
tail & main rotors spinning, landing gear moving up & down, and cannon
rotation on the x and y axis. Each of those groups are linked to a
single joint which is rotated to give me the animation. All good so
far.
However, if I setup two jo ...
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World, View: oddities
Sat, 8 Nov 2008 03:51:42 -0800 (PST)
Hi again,
in my painful porting from OpenGL to DX I have to face a last
obstacle, at least the last *basic* obstacle before I move on to the
engine itself..
I am trying to make a first person camera work, without using
D3DXMatrixLookAtLH.
I've got a few meshes on screen, each one with its World
transfor ...
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smoothing a cone
Fri, 7 Nov 2008 10:53:59 +1030
This isn't exactly a DX problem but I thought I would present it here
regardless.
I have written an algorithm to smooth meshes and came up with a glitch that
can be best represented by a cone.
First I iterate through the triangles in the cone, then iterate through the
vertices in each triangle.
At each verte ...
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Driver version reported by DXDIAG
Thu, 6 Nov 2008 09:47:56 -0800 (PST)
Hello,
how do I get to the display driver version (like 7.15.0011.6926)
reported by DXDiag programmatically? I need it to identify buggy
drivers and disable hardware rendering for them. I already use
EnumDisplayDevices to get the PCI vendor ID and some other
information.
TIA,
Arno ...
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SetVertexDeclaration / SetFVF
Thu, 6 Nov 2008 06:14:48 -0800 (PST)
Hi again,
thanks everyone for clearing up my mind on many DX levels. Your help
has been really valuable, so here I am to inquire you about my first
doubt after I actively went into D3D9 coding.
So, to use DrawIndexedPrimitives I created my custom vertex type, a
vertex buffer, and index buffer, and so on. ...
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D3DXCreateText and Direct3D 9 for Vista Problem.
Wed, 5 Nov 2008 20:44:08 -0800 (PST)
Hi, I try to use D3DXCreateText to create a 3D Text in my application.
However, this function always fail and return E_INVALIDARG (HRESULT =
0x80070057) to me.
After searched all over the Internet, I find the cause, but cannot
find any solution ><__><
Anyone can help?
The cause is that I use Direct3D 9 for V ...
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Application hangs in IDirect3D::CreateDevice
Wed, 05 Nov 2008 08:01:41 +0100
Hi,
I currently have a problem concerning that applies to a very few number
of systems that I was able to test on.
I have two processes, process A that creates process B:
STARTUPINFO startupInfo;
ZeroMemory(&startpuInfo, sizeof(startupInfo));
startupInfo.cb = sizeof(startupInfo);
startupInfo.dwFlags = ST ...
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DirecX8.1 beginners steps - The model gets cut off when camera goes up
Mon, 3 Nov 2008 17:37:05 +0100
Hello all,
I've got a simple setup with a single model in it and a camera which
currently can only move over the three axis.
When I move the camera up (using D3DTS_VIEW, incrementing its Z coordinate)
the displayed model seems to loose parts at the far end. Its like the model
gets dipped into water which ...
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[Moving from OGL to DX] Instancing, interpolation and subsets
Fri, 31 Oct 2008 02:08:30 -0700 (PDT)
Greetings (and forgive my broken english),
this is my first post here since I am back to coding-as-an-hobby
after a
3 years pause.. and you all know how many things can change in just 3
years
;) So I am trying to port a whole (huge) OpenGL based game I wrote
years ago
to DirectX, and of course I am totall ...
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