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group : microsoft.public.win32.programmer.directx.graphics      view archive
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simple doubt about point sprite     Sun, 16 Nov 2008 05:03:56 -0800 (PST)
I am new comer in DitectX programming, how I can I modify point sprite sample for desired emitter position? I want to move emitter position according as x,y direction,anybody can help me out. anybody can explain how each particle drawing in screen. NB: using directx 9 no geometry shader ...

bone hierarchy transformation problem     Tue, 11 Nov 2008 21:21:20 -0800 (PST)
I've almost cracked rigid mesh animation, I have got a helicopter with tail & main rotors spinning, landing gear moving up & down, and cannon rotation on the x and y axis. Each of those groups are linked to a single joint which is rotated to give me the animation. All good so far. However, if I setup two jo ...

World, View: oddities     Sat, 8 Nov 2008 03:51:42 -0800 (PST)
Hi again, in my painful porting from OpenGL to DX I have to face a last obstacle, at least the last *basic* obstacle before I move on to the engine itself.. I am trying to make a first person camera work, without using D3DXMatrixLookAtLH. I've got a few meshes on screen, each one with its World transfor ...

smoothing a cone     Fri, 7 Nov 2008 10:53:59 +1030
This isn't exactly a DX problem but I thought I would present it here regardless. I have written an algorithm to smooth meshes and came up with a glitch that can be best represented by a cone. First I iterate through the triangles in the cone, then iterate through the vertices in each triangle. At each verte ...

Driver version reported by DXDIAG     Thu, 6 Nov 2008 09:47:56 -0800 (PST)
Hello, how do I get to the display driver version (like 7.15.0011.6926) reported by DXDiag programmatically? I need it to identify buggy drivers and disable hardware rendering for them. I already use EnumDisplayDevices to get the PCI vendor ID and some other information. TIA, Arno ...

SetVertexDeclaration / SetFVF     Thu, 6 Nov 2008 06:14:48 -0800 (PST)
Hi again, thanks everyone for clearing up my mind on many DX levels. Your help has been really valuable, so here I am to inquire you about my first doubt after I actively went into D3D9 coding. So, to use DrawIndexedPrimitives I created my custom vertex type, a vertex buffer, and index buffer, and so on. ...

D3DXCreateText and Direct3D 9 for Vista Problem.     Wed, 5 Nov 2008 20:44:08 -0800 (PST)
Hi, I try to use D3DXCreateText to create a 3D Text in my application. However, this function always fail and return E_INVALIDARG (HRESULT = 0x80070057) to me. After searched all over the Internet, I find the cause, but cannot find any solution ><__>< Anyone can help? The cause is that I use Direct3D 9 for V ...

Application hangs in IDirect3D::CreateDevice     Wed, 05 Nov 2008 08:01:41 +0100
Hi, I currently have a problem concerning that applies to a very few number of systems that I was able to test on. I have two processes, process A that creates process B: STARTUPINFO startupInfo; ZeroMemory(&startpuInfo, sizeof(startupInfo)); startupInfo.cb = sizeof(startupInfo); startupInfo.dwFlags = ST ...

DirecX8.1 beginners steps - The model gets cut off when camera goes up     Mon, 3 Nov 2008 17:37:05 +0100
Hello all, I've got a simple setup with a single model in it and a camera which currently can only move over the three axis. When I move the camera up (using D3DTS_VIEW, incrementing its Z coordinate) the displayed model seems to loose parts at the far end. Its like the model gets dipped into water which ...

[Moving from OGL to DX] Instancing, interpolation and subsets     Fri, 31 Oct 2008 02:08:30 -0700 (PDT)
Greetings (and forgive my broken english), this is my first post here since I am back to coding-as-an-hobby after a 3 years pause.. and you all know how many things can change in just 3 years ;) So I am trying to port a whole (huge) OpenGL based game I wrote years ago to DirectX, and of course I am totall ...


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