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group : microsoft.public.win32.programmer.directx.graphics      view archive
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new Device() throws an exception message "-2005530585 (D3DERR_DRIVERINTERNALERROR)"     Thu, 22 May 2008 15:10:26 +0300
I'm using the following code to create Microsoft.DirectX.Direct3D.Device: _mixBmpDevice = new Device(0, DeviceType.Hardware, _windowHandle, CreateFlags.SoftwareVertexProcessing | CreateFlags.MultiThreaded, _mixBmpPresentParams); _windowHandle is a handle to a panel created in a different class. i'm using t ...

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DirectDraw?     Tue, 20 May 2008 07:54:02 -0700
Which is the last DX version that still had DirectDraw in it? A link would be great, the version number would be fine! I'm making a 2D game, which is why I'm going to need DirectDraw. Thanks a lot, Erra ...

Intellipoint (iPoint) driver seems to break GDI+ drawing     Tue, 20 May 2008 01:07:00 -0700
While trying to debug the cause of some customer complaints involving overpainted windows and image flickering, I wrote a simple MFC test app that opens a document window (derived from CFrameWnd), which contains a single view (derived from CView). It also creates a single floating tool window (derived from C ...

Transfering Backbuffer Data To System Memory     Mon, 19 May 2008 10:03:20 -0700
Hi to all the graphics coders out there. I would like to get some suggestions how to transfer data the fastest possible way from a d3d lockable backbuffer to system memory. here is a short description of the required feature: 1. the frontbuffer is never shown (all rendering takes place hidden from the ...

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When do ID3D10Device::OMGetDepthStencilState() output an NULL poin     Sun, 18 May 2008 23:47:02 -0700
Hi, Recently, I need to store the original depth stencil state, turn off the depth test, and then restore the state back after some rendering tasks. So I wrote the following code: //somewhere in the global scope ID3D10DepthStencilState *gpDstDefault, *gpDstNoDepth; ID3D10Device *gpDev; //in a function ...

making a d3d.dll     Thu, 15 May 2008 08:33:02 -0700
hi im making a d3d.dll adding a .cpp to it containing this source,,, HRESULT APIENTRY hkIDirect3D8::CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) { HRESULT hRet = m_pD ...

Drawing cuboids with DirectX     Thu, 15 May 2008 12:13:24 +0200
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, I'm quite unexperienced with DirectX and want to write a simple C# program which is able to draw some cuboids in a 3D environment. All cuboids have the same size. - - How can I draw the cuboids in wireframe mode? (One should be able to see the cuboids lo ...


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