new Device() throws an exception message "-2005530585 (D3DERR_DRIVERINTERNALERROR)"
Thu, 22 May 2008 15:10:26 +0300
I'm using the following code to create Microsoft.DirectX.Direct3D.Device:
_mixBmpDevice = new Device(0, DeviceType.Hardware, _windowHandle,
CreateFlags.SoftwareVertexProcessing | CreateFlags.MultiThreaded,
_mixBmpPresentParams);
_windowHandle is a handle to a panel created in a different class. i'm using
t ...
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DirectDraw?
Tue, 20 May 2008 07:54:02 -0700
Which is the last DX version that still had DirectDraw in it? A link would be
great, the version number would be fine!
I'm making a 2D game, which is why I'm going to need DirectDraw.
Thanks a lot,
Erra ...
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Intellipoint (iPoint) driver seems to break GDI+ drawing
Tue, 20 May 2008 01:07:00 -0700
While trying to debug the cause of some customer complaints involving
overpainted windows and image flickering, I wrote a simple MFC test app that
opens a document window (derived from CFrameWnd), which contains a single
view (derived from CView). It also creates a single floating tool window
(derived from C ...
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Transfering Backbuffer Data To System Memory
Mon, 19 May 2008 10:03:20 -0700
Hi to all the graphics coders out there.
I would like to get some suggestions how to transfer data the fastest
possible way from a d3d lockable backbuffer to system memory. here is a short
description of the required feature:
1. the frontbuffer is never shown (all rendering takes place hidden from the
...
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When do ID3D10Device::OMGetDepthStencilState() output an NULL poin
Sun, 18 May 2008 23:47:02 -0700
Hi,
Recently, I need to store the original depth stencil state, turn off the
depth test, and then restore the state back after some rendering tasks. So I
wrote the following code:
//somewhere in the global scope
ID3D10DepthStencilState *gpDstDefault, *gpDstNoDepth;
ID3D10Device *gpDev;
//in a function
...
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making a d3d.dll
Thu, 15 May 2008 08:33:02 -0700
hi im making a d3d.dll adding a .cpp to it containing this source,,,
HRESULT APIENTRY hkIDirect3D8::CreateDevice(UINT Adapter,D3DDEVTYPE
DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS*
pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface)
{
HRESULT hRet = m_pD ...
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Drawing cuboids with DirectX
Thu, 15 May 2008 12:13:24 +0200
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Hi,
I'm quite unexperienced with DirectX and want to write a simple C#
program which is able to draw some cuboids in a 3D environment. All
cuboids have the same size.
- - How can I draw the cuboids in wireframe mode? (One should be able to
see the cuboids lo ...
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