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group : microsoft.public.win32.programmer.directx.graphics      view archive
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Vista and exclusive mode fullscreen applications at startup     Thu, 17 Jul 2008 08:36:04 -0700
Is there a reason in Vista that applications put in the Run registry key will not go fullscreen exclusive mode operation but will do so when put into the startup group? This behavior has come to my attention, and I am at a loss to explain why. ...

change the shadow color in Shadow Volume     Tue, 8 Jul 2008 05:37:37 -0700 (PDT)
How do I change the shadow color in Shadow Volume(DirectX Sample Browser November 2007,July 2004)? I want to change the color of shadow to be float4(0.7f,0.7f,0.7f, 1.0f). I mean the shadow color is not the g_vShadowColor for debug. ...

would like source code for DXCapsViewer, or similar     Mon, 7 Jul 2008 11:19:44 -0700 (PDT)
Is there any C++ code floating around that does the equivalent of what DXCapsViewer does? (This is pretty simple code ... I was just hoping I wouldn't have to redo it.) Thanks, kodecharlie ...

Texture and Multithread questions     Mon, 7 Jul 2008 01:30:50 -0700 (PDT)
Hi! I'm doing asynchrone loading for my texture. I have a MainThread and a LoadingThread. The main thread push back texture request to the loading thread and use a default texture while it's ready The loading thread do this: - Create a texture - Lock - fill data from file - Unlock it's working f ...

How many bones is tiny?     Sat, 5 Jul 2008 21:40:43 +0800
I'd want to know how many bones exist in the tiny.x model? I need the total in order to manipulate them. Thanks Jack ...

Adjacency Generation     Fri, 4 Jul 2008 20:34:57 +0200
Hello. I've implemented an algorhytm that, from an index buffer, discovers the adjacency buffer and insert it (following D3D10 documentation) into the index buffer. But, if the vertex has not got adjacences, what have i to write?? i0 = this->MeshData.Indices[i*3]; i1 = this->MeshData.In ...

Shadow Volume Final Rendering     Fri, 4 Jul 2008 20:26:28 +0200
Hello. I finally have created a shadow volume, but now i do not know how to render it propely I create a black quad, and i render it on the screen. At first,i render the original geometry, then the shadow volume and finally the quad. But really i'm not able to see a decent shadow. Here is how i'm working ...

Screen Capture Using DirectX     Fri, 04 Jul 2008 10:31:09 +0200
Hi Everybody, I've done a small application that plays video (wmv) full screen using the standard TMediaPlayer in Delphi 2007. Now i'm trying to add the code to grab the screen and save it to a BMP or JPG on local disk every N minutes. I'm using this code found on internet : procedure ScreenShot(x : ...

DirectX and dialogbox     Thu, 3 Jul 2008 09:43:04 -0700
I presently am trying to finish an full screen app which uses dialog boxes via DialogBoxParam() call. Unfortunately, one of the dialog boxes refuses to fully paint itself at times. In previous version, I have been able to us the now defunct FlipToGDISurface() call to fix this in other apps. Can one still us ...

raycasting question     Sun, 29 Jun 2008 22:55:33 -0700 (PDT)
I have a texture containing the world positions represented by every pixel that is rendered. By rendering a fullscreen quad, for each pixel that is rendered I extract the world position and I want to take 20 samples into the screen, thereby determining 20 world positions from the camera to the rendered pixel, so ...


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