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Encontrei esta mensagem em um fórum no UOL e decidi tentar. Pouco ...
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Shadows show through or flicker in later graphics cards
Fri, 25 Jul 2008 09:41:03 -0700 (PDT)
I am rendering shadows using depth stencil buffers and a shadow map.
I am using a floating point texture for the shadow map. The shadow
map size is 1024. On older video cards, or cards that have only 256MB
ram, everything works fine. However, when I try to render the shadows
to a newer card with more than 256 ...
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Fri, 25 Jul 2008 16:06:03 +0200
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Fri, 25 Jul 2008 15:08:43 +0200
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Thu, 24 Jul 2008 22:00:47 +0200
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Thu, 24 Jul 2008 21:01:22 +0200
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Use only second texture unit
Wed, 23 Jul 2008 00:44:44 -0700 (PDT)
To speed up bitmap font rendering, I want to apply the font texture to
an unused texture unit (eg. unit 2). Because this texture unit is only
ever used by my font, it'll cut down on texture switches
dramatically, My state manager will only apply the font texture once,
instead of every time some text is rendered ...
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Simple 2D drawing in XNA
Tue, 22 Jul 2008 15:27:03 -0700 (PDT)
Hi,
Hope this is the correct newsgroup, if not, please point me in the
right direction.
The application I am writing seems to be impossible with GDI (plus),
that is, GDI is not fast enough to be responsive at a higher
resolution (like 800x600) and changing every mousemovement or any
other event which makes ...
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DirectDraw zoom
Sun, 20 Jul 2008 20:44:00 +0200
Hi!!!
I'm developing a drawing application, like Paint. I wanted to use
DirectDraw capabilities for doing zoom by stretching and that's what I do.
The problem is that when drawing the image 3, 4... times bigger some pixels
are bigger than the others, bigger than they should be. All the pixels
should be ex ...
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Is vertical sync not suppoted by directx8 in window mode?
Sat, 19 Jul 2008 09:44:21 +0800
I set the D3DSWAPEFFECT_COPY_VSYNC to D3DPRESENT_PARAMETERS, it has effect
at the fullscreen mode but not window mode, in the window mode, when the
screen scrolling, the texture was been splited! is changing to d3d9 the only
way to use vertical sync in window mode?
...
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