simple .dll question (i hope)
Tue, 24 Jun 2008 18:53:13 +0100
Hi,
I have installed a fresh XP Pro 32bit OS and ran my c++ program that I
compiled on another PC (which runs fine).
When I run it on my new install of XP I get:
This Application has failed to start because d3dx9d_36.dll was not
found. I have looked in windows\system32 and its not there :(
1: why is m ...
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ShadowVolume C++ July 2004 (is z-failed algorithm)
Sun, 22 Jun 2008 15:31:15 -0700 (PDT)
Does the ShadowVolume(C++ July 2004) in the DirectX Sample Browser use
the z-failed algorithm (or the z-pass algorithm)? ...
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d3dx9_35.dll required and missing
Fri, 20 Jun 2008 17:17:48 +0800
Hello,
I'd like to know which version of DirectX SDK has the file called
d3dx9_35.dll, I believe it is for debug build.
Thanks
Jack
...
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How do I make IDirect3DDevice9::Reset() faster?
Thu, 19 Jun 2008 03:09:00 -0700
I am working on a rendering engine. There is a very long shader in the
rendering effect( D3DXEffect ). When I try to resize the window, it costs
almost 30 seconds to reset device. If the effect is not created, Reset() is
done almost immediately. Is there something wrong? Or this is the nature of
d3dxeffect? ...
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AVStream driver Graphedt stop Issue
Wed, 18 Jun 2008 23:47:41 -0700 (PDT)
Hi all,
I am facing an Issue with stopping the graphedt filter graph with
AVStream driver fitler.
The AVStream driver filter has one input pin & one output pin and the
graph is connected properly and plays well during the first play. The
output is a h264 frame which is fed to a decoder to renderer.
when ...
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Cannot Draw Anything after Successfully Hooking Direct3D
Wed, 18 Jun 2008 21:02:00 -0700
I interested in Direct3D hook and I want to add a speedometer for a game. I
followed the way in
http://www.gamedev.net/community/forums/topic.asp?topic_id=359794. The
function EndScene is successfully called by the game and my code to draw a
picture or a triangle is also executed successfully with HRESULT 0. ...
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Keep open more than one IDIRECT3DDEVICE9 handle
Wed, 18 Jun 2008 13:06:10 -0700 (PDT)
The scenario is this:
0. I am using DirectX 9.0c, typically on Windows XP Pro.
1. There are two objects.
2. Each object opens a D3D device via invocation of
IDIRECT3D9::CreateDevice().
3. Each object creates its own vertex and index buffers and
rendering target (a window) on the same display device o ...
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Copy an image from one screen to another
Wed, 18 Jun 2008 01:38:00 -0700
Hi
I want to render an image and show it on the primary screen in a windowed
application. Then I want a copy of the image in another window on the
secondary screen.
I make a device on the primary screen and a secondary swapchain on the same
device.
Then I render the image to a texture.
StrechRect the textu ...
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Dynamic Adaptive Shadow Map On Graphics Hardware
Tue, 17 Jun 2008 19:23:30 -0700 (PDT)
I want to find the paper about the implement of Adptive Shadow Maps on
GPU.
I had found a paper called "Dynamic adaptive shadow maps on graphics
hardware" at ACM. (http://portal.acm.org/citation.cfm?
id=1187126&coll=portal&dl=ACM&CFID=1998584&CFTOKEN=71610451)
But the paper is very short. Do somebody know where ...
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How do I change the shadow color in ShadowVolume
Tue, 17 Jun 2008 08:44:30 -0700 (PDT)
How do I change the shadow color in ShadowVolume(DirectX Sample
Browser November 2007,July 2004)?
I want to change the color of shadow to be float4(0.7f,0.7f,0.7f,
1.0f).
I mean the shadow color is not the g_vShadowColor for debug. ...
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