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group : microsoft.public.win32.programmer.directx.graphics      view archive
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Why can not print a big transparent BMP image(small image can be transparent) !?     Mon, 28 Jul 2008 00:45:25 -0700 (PDT)
Now, I want to print a transparent BMP image(background is set to White 0xff0xff0xff). I have two BMP image: bmpFirst: pixel dimension(72*72), LOMETRIC(0.1mm) dimension(191,191), resolution(96dpi, or 3780pixel/meter) bmpSecond:pixel dimension(226*226), LOMETRIC(0.1mm) dimension(191,191), resolution(300 ...

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Shadows show through or flicker in later graphics cards     Fri, 25 Jul 2008 09:41:03 -0700 (PDT)
I am rendering shadows using depth stencil buffers and a shadow map. I am using a floating point texture for the shadow map. The shadow map size is 1024. On older video cards, or cards that have only 256MB ram, everything works fine. However, when I try to render the shadows to a newer card with more than 256 ...

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http://www.dessouserotic.com/index.php Lingerie, est le terme utilisé pour désigner l'ensemble des sous-vêtements et des vêtements de nuit . Elle se caractérise par des tissus fins, lavables, brodés ou garnis de dentelles. La lingerie d'aujourd'hui se veut fonctionnelle et élégante. Douce, soyeuse, légère ou transp ...

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Use only second texture unit     Wed, 23 Jul 2008 00:44:44 -0700 (PDT)
To speed up bitmap font rendering, I want to apply the font texture to an unused texture unit (eg. unit 2). Because this texture unit is only ever used by my font, it'll cut down on texture switches dramatically, My state manager will only apply the font texture once, instead of every time some text is rendered ...

Simple 2D drawing in XNA     Tue, 22 Jul 2008 15:27:03 -0700 (PDT)
Hi, Hope this is the correct newsgroup, if not, please point me in the right direction. The application I am writing seems to be impossible with GDI (plus), that is, GDI is not fast enough to be responsive at a higher resolution (like 800x600) and changing every mousemovement or any other event which makes ...

DirectDraw zoom     Sun, 20 Jul 2008 20:44:00 +0200
Hi!!! I'm developing a drawing application, like Paint. I wanted to use DirectDraw capabilities for doing zoom by stretching and that's what I do. The problem is that when drawing the image 3, 4... times bigger some pixels are bigger than the others, bigger than they should be. All the pixels should be ex ...


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