Coordinate matching
Sun, 23 Mar 2008 00:21:25 +0800
Hello
Our artist has produced a background static object (a house) for our game.
I wonder what should I do in order to make the object coordinate coherent
with the coordinates in the program.
Say, but don't know if it is correct, if the mesh's upper corner sits at
10,10,10
and then when I move to DirectX, I ...
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Missing File - Need help
Fri, 21 Mar 2008 20:52:00 -0700
If someone could help me I would appreciate it. I don't know anything about
this topic, so I might not be stating this correctly. After I had to reformat
my laptop I tried to unzip my WebCalendar Creator software. It unzipped, but
wouldn't run because a file is missing. the run-time error is 339 and the
file ...
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Alpha blending using multiple texture stages under Direct3D Mobile
Thu, 20 Mar 2008 06:59:00 -0700
I need to present two textures onto a back-buffer under DirectX Mobile using
multiple texture stages. The first texture contains a satellite image of a
landscape, this does not have any alpha bits set and needs to be drawn
completely. The second texture contains items such as roads which need to
overwrite th ...
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DirectX+MFC
Wed, 19 Mar 2008 02:16:04 -0700
Hello All
i need a DirectX tutorial using MFC. ...
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Morphing
Tue, 18 Mar 2008 10:57:03 -0700
Is there anyway/example to use DirectX and image morphing you know?
My thanks in advanced ...
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Buffer indexing (again)
Tue, 18 Mar 2008 00:03:48 +0100
I am unable to properly access all elements of a buffer from a shader.
This is the setup:
C++
struct MY_ELEMENT
{
int a;
int b;
int c;
};
D3D10_SHADER_RESOURCE_VIEW_DESC srDesc;
srDesc.Format = DXGI_FORMAT_R32G32B32_UINT; //three 32 bit ints
srDesc.Buffer.ElementOffset = 0;
srDesc.Buffer.ElementWid ...
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Map, UpdateSubresource
Mon, 17 Mar 2008 23:15:11 +0100
Hi,
I'm trying to figure out how to update a buffer to a shader.
the buffer is declared as 'Buffer<int> g_myBuffer'
After calling Map (which fails with D3D10_MAP_WRITE, but returns S_OK
with D3D10_MAP_WRITE_DISCARD ?) do I just write to the returned buffer
pointer, call UpdateSubresource or both ?
(nei ...
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step through debug
Mon, 17 Mar 2008 13:32:06 +0100
Hi,
How does one step through shader code using PIX ? I'm using the
expriment capture functionality however that isn't the same, is there a
way to step through code as it's running like we do with regular win32
debugging ?
Thanks,
Dylan ...
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Interlaced video
Sat, 15 Mar 2008 11:26:00 -0700
Is there a way to set the device (an HDTV) in an interlaced video mode? I
would like to present interlaced video data to the TV, and have it
deinterlace, as if it were a TV signal.
I am using the TV over HDMI. ...
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indexbuffer and mesh .X
Sat, 15 Mar 2008 04:15:49 -0700 (PDT)
i am trying to get each X,Y,Z of the index buffer , i want the same as
when you get the GetvertexBuffer but that has random points so that
its alot harder to draw a triangle strip on the mesh and see it in
wireframe render state
<Anddos> after locking i cant think how you go through the data that
was locked to ...
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