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group : microsoft.public.win32.programmer.directx.graphics      view archive
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maximum buffer size in shader     Sun, 01 Jun 2008 01:22:33 -0400
Hi, Can someone confirm whether there is a maximum buffer size, or element count imposed on a Buffer, declared like this: Buffer<unsigned int> g_tileIndexTerrain; ...and with D3D10_BIND_SHADER_RESOURCE for creating the resource view. Documentation i've seen has mentioned a limit of 4096 elements for Co ...

Shader Resource View ElementWidth     Sun, 01 Jun 2008 01:19:48 -0400
Hello, When creating a Shader Resource View I've been confused about what value to set for 'ElementWidth' in the Shader Resource View Description. The documentation says the byte width of a single element, however that hasn't worked for me, where other values have, specifically the element count. this see ...

Geometry Sorting     Fri, 30 May 2008 10:12:01 -0700
OK (using d3d), so I have ObjA which has an associated vid mem resident VB and IB, this object has 2 subsets of its VB each with its own associated texture, TexA for Subset1 and TexB for Subset2. I also have ObjB with its own VB and IB, and 2 subsets each with its own associated texture, TexA for Subset1 an ...

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access all computer tutorials for free visit http://freecomputertutorialz1.blogspot.com/ ...

WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ]     Wed, 28 May 2008 21:47:14 -0400
Hi, I'm seeing this warning at each frame: WARNING: ID3D10Device::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL ] Can anyone tell me if they know specifically what this is trying to tell me ? Thank you, Dylan ...

Vertical Blank (.NET)     Wed, 28 May 2008 07:17:00 -0700
The DirectDraw API had methods and events for catching the vertical blank interrupt, but it has been depricated and I can't find the equivalent in Direct3D. I am not doing game programming. I simply want to make screen updates with the assurance that they will be presented the next time the screen is refr ...

D3DXVec3Scal     Sun, 25 May 2008 16:39:19 -0700 (PDT)
Hi, I am trying to scale a cluster of selected vertices on an object, say a sphere. When I perform a scale using D3DXVec3Scale, the scale works fine if the selected vertices are located around the lateral center of the object. Polar selections also work fine, as long as the object is centered. But if ...

new Device() throws an exception message "-2005530585 (D3DERR_DRIVERINTERNALERROR)"     Thu, 22 May 2008 15:10:26 +0300
I'm using the following code to create Microsoft.DirectX.Direct3D.Device: _mixBmpDevice = new Device(0, DeviceType.Hardware, _windowHandle, CreateFlags.SoftwareVertexProcessing | CreateFlags.MultiThreaded, _mixBmpPresentParams); _windowHandle is a handle to a panel created in a different class. i'm using t ...

un Achat de acomplia us usa avec livraison femme en termes de acomplia us usa femme en termes de acomplia en France acheter acomplia concern?es par cette commander acomplia canada en ligne aucune prescription     Wed, 21 May 2008 15:58:33 -0700
un Achat de acomplia us usa avec livraison femme en termes de acomplia us usa femme en termes de acomplia en France acheter acomplia concernées par cette commander acomplia canada en ligne aucune prescription +++ PERTE DE POIDS +++ PERTE DE POIDS +++ PERTE DE POIDS +++ + ACHETER ACOMPLIA BON MARCHE (ALL C ...

DirectDraw?     Tue, 20 May 2008 07:54:02 -0700
Which is the last DX version that still had DirectDraw in it? A link would be great, the version number would be fine! I'm making a 2D game, which is why I'm going to need DirectDraw. Thanks a lot, Erra ...


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