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group : microsoft.public.win32.programmer.directx.graphics      view archive
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Medical imaging in DircetX     Wed, 17 Mar 2010 20:18:36 -0700 (PDT)
Im relatively new to graphics programming and am a little lost. I am playing around with visualizing medical images. Im interested in coding everything myself and am working in C#. What I would like to do is load CT slices representing a 3D volume and then display a 2D plan with any orientation through the volum ...

REPOST to check if priority support works finally?     Wed, 17 Mar 2010 00:06:01 -0700
Hi "happy coding", "happy coding" wrote: > Hi, > > Here is an example that shows how to create and release a solid green brush. > Hope it helps. > .... > if(m_pGreenBrush != NULL) > { > m_pGreenBrush->Release(); > m_pGreenBrush = NULL; > } > I know that, but actually, it does not work c ...

x3206 implicit truncation of vector type     Wed, 10 Mar 2010 13:51:21 -0800 (PST)
Ever since upgrading to the February 2010 Slimdx and equivalent DirectX SDK I have been getting this compilation error message: x3206 implicit truncation of vector type This happens EVERY time I compile a shader with an error, regardless of the error itself. It is extremely frustrating as it provides no i ...

Why would windowed Direct3D perform better when graphics is busier?     Mon, 8 Mar 2010 17:07:40 -0500
Hi, I have run into a strange problem with Direct3D. I use Direct3D to scroll a bitmap horizontally. I basically use Direct3D for a 2D animation. The strange thing is that when I have only the above animation in the main window (actually the animation uses a child window of the main window) then the a ...

depth pass issue     Sun, 7 Mar 2010 18:34:19 -0800 (PST)
Hi, I am a terrain grid of size 256x256 and I do two-passes, one for the depth-only pass, the second for the texturing. However, when viewing the image in wireframe, it appears the depth pass is not happening. http://austere3d.gallery.netspace.net.au/album01/DEPTHISSUE Is somebody able to tell me if this im ...

Direct3D transitions: How to? Where to get/buy?     Sun, 7 Mar 2010 12:33:20 -0500
Hi, I need rather complex 3D transitions (e.g. roll up, page flip, etc.) in C++ and Direct3D on Win7. I can code myself simple ones like rotating along x or y axis, etc. Is there a tutorial or articles on how to implement other transitions? If not, are there any 3rd party libraries? My app is in C++. ...

Virtual memory problem and DirectX     Thu, 4 Mar 2010 04:50:01 -0800
Hi I am working on an old very large application. Now we have a problem that the 2 GByte virtual memory space for a single process is running full. The application runs on a specific PC platform under XP embedded using a Intel 945/965 integrated graphics. A dll in the process uses DirectX v9.0c to draw an ima ...

Add not registerd filter to graphbuilder     Thu, 04 Mar 2010 00:01:48 -0800
Hi I'm writing an media player Application because I want to add and connect filters by hand, therefor I addfilter by clsid for the registered filters. No problem. But now I want to add a filter that is not registered on the system. I added my costum filter as project into my solution and compiled it to .lib. t ...

calcutating animation on .x file?     Wed, 3 Mar 2010 07:23:17 +0700
to the point. now i'm working on parsing text based .x file that contains some information of vertices, indexes, faces, materials, and animations (as far as i now, right now). i'm done with all except animation. i'm still confused about how to calculate animation with matrices from FrameTransformationMatrix ...

Tranforming a mesh during App init instead of per frame     Tue, 2 Mar 2010 09:30:47 -0800 (PST)
Hi , I am trying to play with with mesh and animating them in each frame. However before starting to animate the mesh during frame move and render, i was wondering if i can get a handle to the actual vertices(the x,y,x values) of the mesh and transform them to an initial position So i would like do somet ...


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