Medical imaging in DircetX
Wed, 17 Mar 2010 20:18:36 -0700 (PDT)
Im relatively new to graphics programming and am a little lost. I am
playing around with visualizing medical images. Im interested in
coding everything myself and am working in C#. What I would like to do
is load CT slices representing a 3D volume and then display a 2D plan
with any orientation through the volum ...
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REPOST to check if priority support works finally?
Wed, 17 Mar 2010 00:06:01 -0700
Hi "happy coding",
"happy coding" wrote:
> Hi,
>
> Here is an example that shows how to create and release a solid green brush.
> Hope it helps.
> ....
> if(m_pGreenBrush != NULL)
> {
> m_pGreenBrush->Release();
> m_pGreenBrush = NULL;
> }
>
I know that, but actually, it does not work c ...
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x3206 implicit truncation of vector type
Wed, 10 Mar 2010 13:51:21 -0800 (PST)
Ever since upgrading to the February 2010 Slimdx and equivalent
DirectX
SDK I have been getting this compilation error message:
x3206 implicit truncation of vector type
This happens EVERY time I compile a shader with an error, regardless
of
the error itself. It is extremely frustrating as it provides no
i ...
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Why would windowed Direct3D perform better when graphics is busier?
Mon, 8 Mar 2010 17:07:40 -0500
Hi,
I have run into a strange problem with Direct3D. I use Direct3D to scroll a
bitmap horizontally. I basically use Direct3D for a 2D animation. The
strange thing is that when I have only the above animation in the main
window (actually the animation uses a child window of the main window) then
the a ...
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depth pass issue
Sun, 7 Mar 2010 18:34:19 -0800 (PST)
Hi, I am a terrain grid of size 256x256 and I do two-passes, one for
the depth-only pass, the second for the texturing. However, when
viewing the image in wireframe, it appears the depth pass is not
happening.
http://austere3d.gallery.netspace.net.au/album01/DEPTHISSUE
Is somebody able to tell me if this im ...
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Direct3D transitions: How to? Where to get/buy?
Sun, 7 Mar 2010 12:33:20 -0500
Hi,
I need rather complex 3D transitions (e.g. roll up, page flip, etc.) in C++
and Direct3D on Win7. I can code myself simple ones like rotating along x
or y axis, etc.
Is there a tutorial or articles on how to implement other transitions? If
not, are there any 3rd party libraries?
My app is in C++.
...
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Virtual memory problem and DirectX
Thu, 4 Mar 2010 04:50:01 -0800
Hi
I am working on an old very large application. Now we have a problem that
the 2 GByte virtual memory space for a single process is running full.
The application runs on a specific PC platform under XP embedded using a
Intel 945/965 integrated graphics.
A dll in the process uses DirectX v9.0c to draw an ima ...
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Add not registerd filter to graphbuilder
Thu, 04 Mar 2010 00:01:48 -0800
Hi
I'm writing an media player Application because I want to add and connect filters by hand, therefor I addfilter by clsid for the registered filters. No problem.
But now I want to add a filter that is not registered on the system. I added my costum filter as project into my solution and compiled it to .lib. t ...
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calcutating animation on .x file?
Wed, 3 Mar 2010 07:23:17 +0700
to the point. now i'm working on parsing text based .x file that contains
some information of vertices, indexes, faces, materials, and animations (as
far as i now, right now). i'm done with all except animation. i'm still
confused about how to calculate animation with matrices from
FrameTransformationMatrix ...
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Tranforming a mesh during App init instead of per frame
Tue, 2 Mar 2010 09:30:47 -0800 (PST)
Hi ,
I am trying to play with with mesh and animating them in each frame.
However before starting to animate the mesh during frame move and
render, i was wondering if i can get a handle to the actual
vertices(the x,y,x values) of the mesh and transform them to an
initial position
So i would like do somet ...
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